#ifdef HAVE_ELEMENTARY_X
#endif
#include <Elementary.h>
static void
{
}
static void
{
}
static void
{
}
static void
{
}
static void
{
}
static void
{
}
static void
{
}
static void
{
}
static void
{
}
static void
{
angle = (angle + 90) % 360;
}
static void
{
angle = (angle + 90) % 360;
}
static void
{
}
static void
{
}
static void
{
}
static void
{
elm_object_content_set(msg, box);
elm_object_text_set(lbl, "Really want quit?");
elm_separator_horizontal_set(sep,
EINA_TRUE);
elm_object_text_set(btn, "Yes");
elm_object_text_set(btn, "No");
}
static void
{
#ifdef HAVE_ELEMENTARY_X
#endif
}
static void
{
const char *name = data;
printf("Window focused: %s\n", name);
}
key_down()
{
}
EAPI_MAIN int
{
char buf[256];
NULL);
elm_object_text_set(o, "<b>Managed Window</b>");
#define WIN_ACTION(name) \
do { \
btn = elm_button_add(win); \
elm_object_text_set(btn, #name); \
elm_box_pack_end(box, btn); \
evas_object_show(btn); \
evas_object_smart_callback_add(btn, "clicked", _btn_##name##_cb, win2); \
} while (0)
WIN_ACTION(activate);
WIN_ACTION(lower);
WIN_ACTION(raise);
WIN_ACTION(borderless);
WIN_ACTION(shaped);
WIN_ACTION(alpha);
WIN_ACTION(fullscreen);
WIN_ACTION(maximized);
WIN_ACTION(iconified);
WIN_ACTION(rotation);
WIN_ACTION(rotation_resize);
WIN_ACTION(sticky);
"override");
elm_object_text_set(o, "This window should have no borders or titlebar.<ps>"
"It was set in override mode, so the Window Manager<ps>"
"should ignore everything about it.<ps>"
"It's up to the program to handle it properly, and some"
"of the actions performed on it may not have any effect."
);
elm_object_text_set(o, "See if you can focus me");
elm_object_text_set(o, "Focus me");
elm_object_text_set(o, "<b>Override Window</b>");
WIN_ACTION(activate);
WIN_ACTION(lower);
WIN_ACTION(raise);
WIN_ACTION(borderless);
WIN_ACTION(shaped);
WIN_ACTION(alpha);
WIN_ACTION(fullscreen);
WIN_ACTION(maximized);
WIN_ACTION(iconified);
WIN_ACTION(rotation);
WIN_ACTION(rotation_resize);
WIN_ACTION(sticky);
return 0;
}