#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
static void
{
Evas_Coord b1x, b1y, b1z, b1w, b1h, b1d, b2x, b2y, b2z, b2w, b2h, b2d;
b1z, b2x + b2w / 2, b2y + b2h / 2, b2z);
}
static void
_world_populate(Test_Data *test_data)
{
sh1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-cube");
box1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "blue-cube");
update_object_cb, sh1);
sh2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-cube");
box2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "purple-cube");
update_object_cb, sh2);
_constraint_set(test_data, box_body1, box_body2);
}
static void
_restart(
void *data,
Evas_Object *obj __UNUSED__,
const char *emission __UNUSED__,
const char *source __UNUSED__)
{
Test_Data *test_data = data;
test_clean(test_data);
_world_populate(test_data);
}
void
test_constraint(
void *data __UNUSED__,
Evas_Object *obj __UNUSED__,
void *event_info __UNUSED__)
{
Test_Data *test_data;
return;
test_data = test_data_new();
test_win_add(test_data,
"Constraint",
EINA_TRUE);
_restart, test_data);
WIDTH - 100, FLOOR_Y - 40, DEPTH);
test_data->world = world;
_world_populate(test_data);
}