#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
typedef struct _Camera_Data Camera_Data;
struct _Camera_Data {
Test_Data base;
int old_x;
};
static void
{
int fx, x, y;
fx = x + delta;
if (fx < -FLOOR_WIDTH)
fx += 2 * FLOOR_WIDTH;
}
static void
_camera_moved_cb(
void *data,
EPhysics_World *world __UNUSED__,
void *event_info)
{
Camera_Data *camera_data = data;
int x;
_update_floor(floor_obj, camera_data->old_x - x);
_update_floor(floor_obj, camera_data->old_x - x);
camera_data->old_x = x;
}
_camera_move_cb(void *data)
{
Camera_Data *camera_data = data;
int x, y, w;
NULL, NULL, NULL, &w, NULL, NULL);
if (x + w > WIDTH * 2)
{
camera_data->animator = NULL;
}
x += 2;
}
static void
_world_populate(Camera_Data *camera_data)
{
shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
shadow);
sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
"big-blue-ball");
sphere);
update_object_cb, shadow);
fall_body);
shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
shadow);
sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-red-ball");
sphere);
update_object_cb, shadow);
fall_body);
}
static void
_win_del(
void *data,
Evas *e __UNUSED__,
Evas_Object *obj __UNUSED__,
void *event_info __UNUSED__)
{
Camera_Data *camera_data = data;
if (camera_data->animator)
test_clean((Test_Data *)camera_data);
free(camera_data);
}
static void
_restart(
void *data,
Evas_Object *obj __UNUSED__,
const char *emission __UNUSED__,
const char *source __UNUSED__)
{
Camera_Data *camera_data = data;
if (camera_data->animator)
camera_data->old_x = 0;
test_clean((Test_Data *)camera_data);
_world_populate(camera_data);
}
void
test_camera(
void *data __UNUSED__,
Evas_Object *obj __UNUSED__,
void *event_info __UNUSED__)
{
Camera_Data *camera_data;
return;
camera_data = calloc(1, sizeof(Camera_Data));
if (!camera_data)
{
ERR(
"Failed to create test data");
return;
}
test_win_add((Test_Data *)camera_data,
"Camera",
EINA_FALSE);
_win_del, camera_data);
"test-theme", _restart, camera_data);
floor_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "floor");
floor_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "floor");
WIDTH - 100, FLOOR_Y - 40, DEPTH);
_camera_moved_cb, camera_data);
camera_data->base.world = world;
_world_populate(camera_data);
}