#include <Elementary.h>
#define TABLE "example/table"
#define BOX "example/box"
#define TITLE "example/title"
#define SWALLOW "example/custom"
static int _box_buttons = 0;
static void
{
}
static void
{
char buf[30];
snprintf(buf, sizeof(buf), "Button %02d", _box_buttons++);
elm_object_text_set(item, buf);
}
static void
{
}
EAPI_MAIN int
{
char buf[PATH_MAX];
if (title)
{
}
elm_object_text_set(bt, "Click me!");
elm_object_text_set(item, "Position 0");
elm_object_text_set(item, "Prepended");
elm_object_text_set(bt2, "Delete All");
return 0;
}