#include <Elementary.h>
typedef struct
{
} Transitions_Data;
static void
{
Transitions_Data *tdata = data;
elm_object_text_set(btn, "I do nothing");
if (children)
{
}
else
}
static void
{
Transitions_Data *tdata = data;
}
static void
{
Transitions_Data *tdata = data;
}
static void
_test_box_transition_change(void *data)
{
Transitions_Data *tdata = data;
if (!data) return;
NULL, NULL, next_layout, NULL, NULL,
_test_box_transition_change, tdata);
tdata->last_layout = next_layout;
tdata->transitions);
}
EAPI_MAIN int
{
static Transitions_Data tdata = {
.transitions = NULL,
.box = NULL,
.last_layout = NULL
};
elm_object_text_set(bt, "Add");
elm_object_text_set(bt, "Clear");
elm_object_text_set(bt, "Button 1");
elm_object_text_set(bt, "Button 2");
elm_object_text_set(bt, "Button 3");
tdata.box = bx;
_test_box_transition_change(&tdata);
return 0;
}