#include <Elementary.h>
static void
{
}
static void
{
{
char buff[PATH_MAX];
}
else
}
static void
{
double val = 0.0;
}
EAPI_MAIN int
{
char buf[PATH_MAX];
elm_object_text_set(rd, "Center");
rdg = rd;
elm_object_text_set(rd, "Scale");
elm_object_text_set(rd, "Stretch");
elm_object_text_set(rd, "Tile");
elm_object_text_set(rd, "Show Overlay");
return 0;
}