What is Eo?¶
Eo is the generic object system of the whole set of libraries. It is designed to be the base object system for the EFL.
The Eo
class is the base for (quite) all the objects in the EFL, in
other words every EFL object inherit from Eo
and you can use the
methods defined here on every other object.
In practice you will never directly use the Eo
class, in fact you
cannot create an instance of the class. As a user you will just use a small
number of methods from derived class, like Eo.delete()
or
Eo.is_deleted()