Video

Widget description

Display a video by using Emotion.

It embeds the video inside an Edje object, so you can do some animation depending on the video state change. It also implements a resource management policy to remove this burden from the application.

Inheritance diagram

Inheritance diagram of Video, Player
class efl.elementary.Video(Object parent, *args, **kwargs)

Bases: efl.elementary.__init__.LayoutClass

This is the class that actually implements the widget.

Parameters
  • parent (efl.evas.Object) – The parent object

  • **kwargs – All the remaining keyword arguments are interpreted as properties of the instance

audio_level

The audio level of the current video.

Type

float

audio_level_get()
audio_level_set(volume)
audio_mute

Is the audio muted.

Type

bool

audio_mute_get()
audio_mute_set(mute)
emotion

The underlying Emotion object.

Type

efl.emotion.Object

emotion_get()
file

Define the file or URI that will be the video source.

Setting this property will explicitly define a file or URI as a source for the video of the Elm_Video object.

Local files can be specified using file:// or by using full file paths. URI could be remote source of video, like http:// or local source like WebCam (v4l2://). (You can use Emotion API to request and list the available Webcam on your system).

Type

string

Raises

RuntimeError – when setting the file/uri fails

Changed in version 1.8: Raises RuntimeError if setting the file/uri fails

Changed in version 1.14: Property is now also readable

file_get()
file_set(filename, group=None)
is_playing

Is the video actually playing.

You should consider watching event on the object instead of polling the object state.

Type

bool

is_playing_get()
is_seekable

Is it possible to seek inside the video.

Type

bool

is_seekable_get()
pause()

Pause the video and start a timer to trigger suspend mode.

play()

Start to play the video and cancel all suspend state.

play_length

The total playing time (in seconds) of the Video object.

Type

float

play_length_get()
play_position

Get the current position (in seconds) being played in the Video object.

Type

float

play_position_get()
play_position_set(position)
remember_position

Whether the object can remember the last played position.

Note

This API only serves as indication. System support is required.

Type

bool

remember_position_get()
remember_position_set(remember)
stop()

Stop the video and put the emotion in deep sleep mode.

title

The title (for instance DVD title) from this emotion object.

This property is only useful when playing a DVD.

Note

Don’t change or free the string returned by this function.

Type

string

title_get()
class efl.elementary.Player(Object parent, *args, **kwargs)

Bases: efl.elementary.__init__.LayoutClass

Player is a video player that need to be linked with a Video.

It takes care of updating its content according to Emotion events and provides a way to theme itself. It also automatically raises the priority of the linked Video so it will use the video decoder, if available. It also activates the “remember” function on the linked Video object.

The player widget emits the following signals, besides the ones sent from LayoutClass:

  • forward,clicked - the user clicked the forward button.

  • info,clicked - the user clicked the info button.

  • next,clicked - the user clicked the next button.

  • pause,clicked - the user clicked the pause button.

  • play,clicked - the user clicked the play button.

  • prev,clicked - the user clicked the prev button.

  • rewind,clicked - the user clicked the rewind button.

  • stop,clicked - the user clicked the stop button.

Default content parts of the player widget that you can use for are:

  • video - A video of the player

Parameters
  • parent (efl.evas.Object) – The parent object

  • **kwargs – All the remaining keyword arguments are interpreted as properties of the instance

callback_forward_clicked_add(func, *args, **kwargs)

the user clicked the forward button.

callback_forward_clicked_del(func)
callback_info_clicked_add(func, *args, **kwargs)

the user clicked the info button.

callback_info_clicked_del(func)
callback_next_clicked_add(func, *args, **kwargs)

the user clicked the next button.

callback_next_clicked_del(func)
callback_pause_clicked_add(func, *args, **kwargs)

the user clicked the pause button.

callback_pause_clicked_del(func)
callback_play_clicked_add(func, *args, **kwargs)

the user clicked the play button.

callback_play_clicked_del(func)
callback_prev_clicked_add(func, *args, **kwargs)

the user clicked the prev button.

callback_prev_clicked_del(func)
callback_rewind_clicked_add(func, *args, **kwargs)

the user clicked the rewind button.

callback_rewind_clicked_del(func)
callback_stop_clicked_add(func, *args, **kwargs)

the user clicked the stop button.

callback_stop_clicked_del(func)