Video¶
Widget description¶
Display a video by using Emotion.
It embeds the video inside an Edje object, so you can do some animation depending on the video state change. It also implements a resource management policy to remove this burden from the application.
Inheritance diagram¶
- class efl.elementary.Video(Object parent, *args, **kwargs)¶
Bases:
efl.elementary.__init__.LayoutClass
This is the class that actually implements the widget.
- Parameters
parent (
efl.evas.Object
) – The parent object**kwargs – All the remaining keyword arguments are interpreted as properties of the instance
- audio_level¶
The audio level of the current video.
- Type
float
- audio_level_get()¶
- audio_level_set(volume)¶
- audio_mute¶
Is the audio muted.
- Type
bool
- audio_mute_get()¶
- audio_mute_set(mute)¶
- emotion¶
The underlying Emotion object.
- Type
efl.emotion.Object
- emotion_get()¶
- file¶
Define the file or URI that will be the video source.
Setting this property will explicitly define a file or URI as a source for the video of the Elm_Video object.
Local files can be specified using
file://
or by using full file paths. URI could be remote source of video, likehttp://
or local source like WebCam (v4l2://
). (You can use Emotion API to request and list the available Webcam on your system).- Type
string
- Raises
RuntimeError – when setting the file/uri fails
Changed in version 1.8: Raises RuntimeError if setting the file/uri fails
Changed in version 1.14: Property is now also readable
- file_get()¶
- file_set(filename, group=None)¶
- is_playing¶
Is the video actually playing.
You should consider watching event on the object instead of polling the object state.
- Type
bool
- is_playing_get()¶
- is_seekable¶
Is it possible to seek inside the video.
- Type
bool
- is_seekable_get()¶
- pause()¶
Pause the video and start a timer to trigger suspend mode.
- play()¶
Start to play the video and cancel all suspend state.
- play_length¶
The total playing time (in seconds) of the Video object.
- Type
float
- play_length_get()¶
- play_position¶
Get the current position (in seconds) being played in the Video object.
- Type
float
- play_position_get()¶
- play_position_set(position)¶
- remember_position¶
Whether the object can remember the last played position.
Note
This API only serves as indication. System support is required.
- Type
bool
- remember_position_get()¶
- remember_position_set(remember)¶
- stop()¶
Stop the video and put the emotion in deep sleep mode.
- title¶
The title (for instance DVD title) from this emotion object.
This property is only useful when playing a DVD.
Note
Don’t change or free the string returned by this function.
- Type
string
- title_get()¶
- class efl.elementary.Player(Object parent, *args, **kwargs)¶
Bases:
efl.elementary.__init__.LayoutClass
Player is a video player that need to be linked with a
Video
.It takes care of updating its content according to Emotion events and provides a way to theme itself. It also automatically raises the priority of the linked
Video
so it will use the video decoder, if available. It also activates the “remember” function on the linkedVideo
object.The player widget emits the following signals, besides the ones sent from
LayoutClass
:forward,clicked
- the user clicked the forward button.info,clicked
- the user clicked the info button.next,clicked
- the user clicked the next button.pause,clicked
- the user clicked the pause button.play,clicked
- the user clicked the play button.prev,clicked
- the user clicked the prev button.rewind,clicked
- the user clicked the rewind button.stop,clicked
- the user clicked the stop button.
Default content parts of the player widget that you can use for are:
video
- A video of the player
- Parameters
parent (
efl.evas.Object
) – The parent object**kwargs – All the remaining keyword arguments are interpreted as properties of the instance
- callback_forward_clicked_add(func, *args, **kwargs)¶
the user clicked the forward button.
- callback_forward_clicked_del(func)¶
- callback_info_clicked_add(func, *args, **kwargs)¶
the user clicked the info button.
- callback_info_clicked_del(func)¶
- callback_next_clicked_add(func, *args, **kwargs)¶
the user clicked the next button.
- callback_next_clicked_del(func)¶
- callback_pause_clicked_add(func, *args, **kwargs)¶
the user clicked the pause button.
- callback_pause_clicked_del(func)¶
- callback_play_clicked_add(func, *args, **kwargs)¶
the user clicked the play button.
- callback_play_clicked_del(func)¶
- callback_prev_clicked_add(func, *args, **kwargs)¶
the user clicked the prev button.
- callback_prev_clicked_del(func)¶
- callback_rewind_clicked_add(func, *args, **kwargs)¶
the user clicked the rewind button.
- callback_rewind_clicked_del(func)¶
- callback_stop_clicked_add(func, *args, **kwargs)¶
the user clicked the stop button.
- callback_stop_clicked_del(func)¶