Gesture Layer

../_images/gesturelayer-preview.png

Widget description

Use the GestureLayer to detect gestures. The advantage is that you don’t have to implement gesture detection, just set callbacks for gesture states.

In order to use Gesture Layer you start with instantiating this class with a parent object parameter. Next ‘activate’ gesture layer with a attach() call. Usually with same object as target (2nd parameter).

Now you need to tell gesture layer what gestures you follow. This is done with cb_set() call. By setting the callback you actually saying to gesture layer: I would like to know when the gesture Gesture types switches to state Gesture states.

Next, you need to implement the actual action that follows the input in your callback.

Note that if you like to stop being reported about a gesture, just set all callbacks referring this gesture to None. (again with cb_set())

The information reported by gesture layer to your callback is depending on Gesture types:

Note that we consider a flick as a line-gesture that should be completed in flick-time-limit as defined in Configuration.

GestureZoomInfo is the info reported for ELM_GESTURE_ZOOM gesture.

GestureRotateInfo is the info reported for ELM_GESTURE_ROTATE gesture.

Gesture Layer Tweaks:

Note that line, flick, gestures can start without the need to remove fingers from surface. When user fingers rests on same-spot gesture is ended and starts again when fingers moved.

Setting glayer_continues_enable to false in Configuration will change this behavior so gesture starts when user touches (a DOWN event) touch-surface and ends when no fingers touches surface (a UP event).

Enumerations

Gesture states

efl.elementary.ELM_GESTURE_STATE_UNDEFINED

Gesture not started

efl.elementary.ELM_GESTURE_STATE_START

Gesture started

efl.elementary.ELM_GESTURE_STATE_MOVE

Gesture is ongoing

efl.elementary.ELM_GESTURE_STATE_END

Gesture completed

efl.elementary.ELM_GESTURE_STATE_ABORT

Ongoing gesture was aborted

Gesture types

efl.elementary.ELM_GESTURE_N_TAPS

N fingers single taps

efl.elementary.ELM_GESTURE_N_LONG_TAPS

N fingers single long-taps

efl.elementary.ELM_GESTURE_N_DOUBLE_TAPS

N fingers double-single taps

efl.elementary.ELM_GESTURE_N_TRIPLE_TAPS

N fingers triple-single taps

efl.elementary.ELM_GESTURE_MOMENTUM

Reports momentum in the direction of move

efl.elementary.ELM_GESTURE_N_LINES

N fingers line gesture

efl.elementary.ELM_GESTURE_N_FLICKS

N fingers flick gesture

efl.elementary.ELM_GESTURE_ZOOM

Zoom

efl.elementary.ELM_GESTURE_ROTATE

Rotate

Inheritance diagram

Inheritance diagram of GestureLayer
class efl.elementary.GestureLayer(Object parent, *args, **kwargs)

Bases: efl.elementary.__init__.Object

This is the class that actually implement the widget.

Note

You have to call attach() in order to ‘activate’ gesture-layer.

Parameters
  • parent (Object) – The gesture layer’s parent widget.

  • **kwargs – All the remaining keyword arguments are interpreted as properties of the instance

attach(target)

Attach a given gesture layer widget to an Evas object, thus setting the widget’s target.

A gesture layer target may be whichever Evas object one chooses. This will be object obj will listen all mouse and key events from, to report the gestures made upon it back.

Parameters

target (Object) – The target object to attach to this object.

Changed in version 1.8: Raise RuntimeError on failure, instead of returning a bool

cb_set(idx, cb_type, callback, *args, **kwargs)

Use this function to set callbacks to be notified about change of state of gesture. When a user registers a callback with this function this means this gesture has to be tested.

When ALL callbacks for a gesture are set to None it means user isn’t interested in gesture-state and it will not be tested.

The signature for the callbacks is:

func(event_info, *args, **kwargs)

Note

You should return either EVAS_EVENT_FLAG_NONE or EVAS_EVENT_FLAG_ON_HOLD from this callback.

Parameters
  • idx (Gesture types) – The gesture you would like to track its state.

  • cb_type (Gesture states) – what event this callback tracks: START, MOVE, END, ABORT.

  • callback (function) – Callback function.

continues_enable

Gesture layer continues enable of an object

Type

bool

New in version 1.8.

double_tap_timeout

Gesture layer double tap timeout of an object

Type

double

New in version 1.8.

flick_time_limit_ms

Gesture layer flick time limit (in ms) of an object

Type

int

New in version 1.8.

hold_events

Gesture-layer repeat events. Set to True if you like to get the raw events only if gestures were not detected. Set to false if you like gesture layer to forward events as testing gestures.

Type

bool

line_angular_tolerance

Gesture layer line angular tolerance of an object

Type

double

New in version 1.8.

line_distance_tolerance

Gesture layer line distance tolerance of an object

Type

int

New in version 1.8.

line_min_length

Gesture layer line min length of an object

Type

int

New in version 1.8.

long_tap_start_timeout

Gesture layer long tap start timeout of an object

Type

double

New in version 1.8.

rotate_angular_tolerance

Gesture layer rotate angular tolerance of an object

Type

double

New in version 1.8.

rotate_step

This function sets step-value for rotate action. Set step to any positive value. Cancel step setting by setting to 0

Type

float

tap_finger_size

The gesture layer finger-size for taps. If not set, this size taken from elm_config. Set to ZERO if you want GLayer to use system finger size value (default)

Type

int

New in version 1.8.

zoom_distance_tolerance

Gesture layer zoom distance tolerance of an object

Type

int

New in version 1.8.

zoom_finger_factor

Gesture layer zoom finger factor of an object

Type

double

New in version 1.8.

zoom_step

Step-value for zoom action. Set step to any positive value. Cancel step setting by setting to 0.0

Type

float

zoom_wheel_factor

Gesture layer zoom wheel factor of an object

Type

double

New in version 1.8.