Macros | |
#define | elm_layout_icon_set(_ly, _obj) |
Convenience macro to set the icon object in a layout that follows the Elementary naming convention for its parts. | |
#define | elm_layout_icon_get(_ly) elm_layout_content_get((_ly), "elm.swallow.icon") |
Convenience macro to get the icon object from a layout that follows the Elementary naming convention for its parts. | |
#define | elm_layout_end_set(_ly, _obj) |
Convenience macro to set the end object in a layout that follows the Elementary naming convention for its parts. | |
#define | elm_layout_end_get(_ly) elm_layout_content_get((_ly), "elm.swallow.end") |
Convenience macro to get the end object in a layout that follows the Elementary naming convention for its parts. | |
Typedefs | |
typedef struct _Elm_Layout_Part_Alias_Description | Elm_Layout_Part_Alias_Description |
A layout part aliasing (proxying) description, used to get part names aliasing independently of a widgets theme. | |
Functions | |
EOAPI Eina_Bool | elm_obj_layout_edje_object_can_access_set (Eina_Bool can_access) |
Set accessibility to all texblock(text) parts in the layout object. More... | |
EOAPI Eina_Bool | elm_obj_layout_edje_object_can_access_get (void) |
Get accessibility state of texblock(text) parts in the layout object. More... | |
EOAPI Eina_Bool | elm_obj_layout_theme_set (const char *klass, const char *group, const char *style) |
Set the edje group from the elementary theme that will be used as layout. More... | |
EOAPI Evas_Object * | elm_obj_layout_edje_get (void) |
Get the edje layout. More... | |
EOAPI Eina_Bool | elm_obj_layout_box_remove_all (const char *part, Eina_Bool clear) |
Remove all children of the given part box. More... | |
EOAPI Eina_Bool | elm_obj_layout_part_cursor_engine_only_set (const char *part_name, Eina_Bool engine_only) |
Sets if the cursor set should be searched on the theme or should use the provided by the engine, only. More... | |
EOAPI Eina_Bool | elm_obj_layout_part_cursor_engine_only_get (const char *part_name) |
Get a specific cursor engine_only for an edje part. More... | |
EOAPI Evas_Object * | elm_obj_layout_table_unpack (const char *part, Evas_Object *child) |
Unpack (remove) a child of the given part table. More... | |
EOAPI void | elm_obj_layout_sizing_eval (void) |
Eval sizing. More... | |
EOAPI Evas_Object * | elm_obj_layout_box_remove (const char *part, Evas_Object *child) |
Remove a child of the given part box. More... | |
EOAPI void | elm_obj_layout_sizing_restricted_eval (Eina_Bool width, Eina_Bool height) |
Request sizing reevaluation, restricted to current width and/or height. More... | |
EOAPI Eina_Bool | elm_obj_layout_part_cursor_style_set (const char *part_name, const char *style) |
Sets a specific cursor style for an edje part. More... | |
EOAPI const char * | elm_obj_layout_part_cursor_style_get (const char *part_name) |
Get a specific cursor style for an edje part. More... | |
EOAPI Eina_Bool | elm_obj_layout_text_set (const char *part, const char *text) |
Set the text of the given part. More... | |
EOAPI const char * | elm_obj_layout_text_get (const char *part) |
Get the text set in the given part. More... | |
EOAPI void | elm_obj_layout_signal_callback_add (const char *emission, const char *source, Edje_Signal_Cb func, void *data) |
Add a callback for a (Edje) signal emitted by a layout widget's underlying Edje object. More... | |
EOAPI Eina_Bool | elm_obj_layout_part_cursor_set (const char *part_name, const char *cursor) |
Sets a specific cursor for an edje part. More... | |
EOAPI const char * | elm_obj_layout_part_cursor_get (const char *part_name) |
Get the cursor to be shown when mouse is over an edje part. More... | |
EOAPI Eina_Bool | elm_obj_layout_box_insert_before (const char *part, Evas_Object *child, const Evas_Object *reference) |
Insert child to layout box part before a reference object. More... | |
EOAPI Eina_Bool | elm_obj_layout_box_insert_at (const char *part, Evas_Object *child, unsigned int pos) |
Insert child to layout box part at a given position. More... | |
EOAPI const char * | elm_obj_layout_data_get (const char *key) |
Get the edje data from the given layout. More... | |
EOAPI Eina_Bool | elm_obj_layout_box_append (const char *part, Evas_Object *child) |
Append child to layout box part. More... | |
EOAPI void * | elm_obj_layout_signal_callback_del (const char *emission, const char *source, Edje_Signal_Cb func) |
Remove a signal-triggered callback from a given layout widget. More... | |
EOAPI Eina_Bool | elm_obj_layout_box_prepend (const char *part, Evas_Object *child) |
Prepend child to layout box part. More... | |
EOAPI void | elm_obj_layout_signal_emit (const char *emission, const char *source) |
Send a (Edje) signal to a given layout widget's underlying Edje object. More... | |
EOAPI Eina_Bool | elm_obj_layout_table_pack (const char *part, Evas_Object *child, unsigned short col, unsigned short row, unsigned short colspan, unsigned short rowspan) |
Insert child to layout table part. More... | |
EOAPI Eina_Bool | elm_obj_layout_part_cursor_unset (const char *part_name) |
Unsets a cursor previously set with elm_layout_part_cursor_set(). More... | |
EOAPI Eina_Bool | elm_obj_layout_table_clear (const char *part, Eina_Bool clear) |
Remove all the child objects of the given part table. More... | |
bool | elm_layout::box_remove_all (std::string part_, bool clear_) const |
Remove all children of the given part box. More... | |
bool | elm_layout::part_cursor_engine_only_set (std::string part_name_, bool engine_only_) const |
Sets if the cursor set should be searched on the theme or should use the provided by the engine, only. More... | |
bool | elm_layout::part_cursor_engine_only_get (std::string part_name_) const |
Get a specific cursor engine_only for an edje part. More... | |
evas::object | elm_layout::table_unpack (std::string part_, evas::object child_) const |
Unpack (remove) a child of the given part table. More... | |
void | elm_layout::sizing_eval () const |
Eval sizing. More... | |
evas::object | elm_layout::box_remove (std::string part_, evas::object child_) const |
Remove a child of the given part box. More... | |
void | elm_layout::sizing_restricted_eval (bool width_, bool height_) const |
Request sizing reevaluation, restricted to current width and/or height. More... | |
bool | elm_layout::part_cursor_style_set (std::string part_name_, std::string style_) const |
Sets a specific cursor style for an edje part. More... | |
std::string | elm_layout::part_cursor_style_get (std::string part_name_) const |
Get a specific cursor style for an edje part. More... | |
bool | elm_layout::text_set (std::string part_, std::string text_) const |
Set the text of the given part. More... | |
std::string | elm_layout::text_get (std::string part_) const |
Get the text set in the given part. More... | |
void | elm_layout::signal_callback_add (std::string emission_, std::string source_, Edje_Signal_Cb func_, void *data_) const |
Add a callback for a (Edje) signal emitted by a layout widget's underlying Edje object. More... | |
bool | elm_layout::part_cursor_set (std::string part_name_, std::string cursor_) const |
Sets a specific cursor for an edje part. More... | |
std::string | elm_layout::part_cursor_get (std::string part_name_) const |
Get the cursor to be shown when mouse is over an edje part. More... | |
bool | elm_layout::box_insert_before (std::string part_, evas::object child_, const Evas_Object *reference_) const |
Insert child to layout box part before a reference object. More... | |
bool | elm_layout::box_insert_at (std::string part_, evas::object child_, unsigned int pos_) const |
Insert child to layout box part at a given position. More... | |
std::string | elm_layout::data_get (std::string key_) const |
Get the edje data from the given layout. More... | |
bool | elm_layout::box_append (std::string part_, evas::object child_) const |
Append child to layout box part. More... | |
void * | elm_layout::signal_callback_del (std::string emission_, std::string source_, Edje_Signal_Cb func_) const |
Remove a signal-triggered callback from a given layout widget. More... | |
bool | elm_layout::box_prepend (std::string part_, evas::object child_) const |
Prepend child to layout box part. More... | |
void | elm_layout::signal_emit (std::string emission_, std::string source_) const |
Send a (Edje) signal to a given layout widget's underlying Edje object. More... | |
bool | elm_layout::table_pack (std::string part_, evas::object child_, unsigned short col_, unsigned short row_, unsigned short colspan_, unsigned short rowspan_) const |
Insert child to layout table part. More... | |
bool | elm_layout::part_cursor_unset (std::string part_name_) const |
Unsets a cursor previously set with elm_layout_part_cursor_set(). More... | |
bool | elm_layout::table_clear (std::string part_, bool clear_) const |
Remove all the child objects of the given part table. More... | |
bool | elm_layout::edje_object_can_access_get () const |
Get accessibility state of texblock(text) parts in the layout object. More... | |
bool | elm_layout::edje_object_can_access_set (bool can_access_) const |
Get accessibility state of texblock(text) parts in the layout object. More... | |
evas::object | elm_layout::edje_get () const |
Get the edje layout. More... | |
Eina_Bool | elm_layout_edje_object_can_access_set (Elm_Layout *obj, Eina_Bool can_access) |
Set accessibility to all texblock(text) parts in the layout object. More... | |
Eina_Bool | elm_layout_edje_object_can_access_get (const Elm_Layout *obj) |
Get accessibility state of texblock(text) parts in the layout object. More... | |
Eina_Bool | elm_layout_theme_set (Elm_Layout *obj, const char *klass, const char *group, const char *style) |
Set the edje group from the elementary theme that will be used as layout. More... | |
Evas_Object * | elm_layout_edje_get (const Elm_Layout *obj) |
Get the edje layout. More... | |
Eina_Bool | elm_layout_box_remove_all (Elm_Layout *obj, const char *part, Eina_Bool clear) |
Remove all children of the given part box. More... | |
Eina_Bool | elm_layout_part_cursor_engine_only_set (Elm_Layout *obj, const char *part_name, Eina_Bool engine_only) |
Sets if the cursor set should be searched on the theme or should use the provided by the engine, only. More... | |
Eina_Bool | elm_layout_part_cursor_engine_only_get (const Elm_Layout *obj, const char *part_name) |
Get a specific cursor engine_only for an edje part. More... | |
Evas_Object * | elm_layout_table_unpack (Elm_Layout *obj, const char *part, Evas_Object *child) |
Unpack (remove) a child of the given part table. More... | |
void | elm_layout_sizing_eval (Elm_Layout *obj) |
Eval sizing. More... | |
Evas_Object * | elm_layout_box_remove (Elm_Layout *obj, const char *part, Evas_Object *child) |
Remove a child of the given part box. More... | |
void | elm_layout_sizing_restricted_eval (Elm_Layout *obj, Eina_Bool width, Eina_Bool height) |
Request sizing reevaluation, restricted to current width and/or height. More... | |
Eina_Bool | elm_layout_part_cursor_style_set (Elm_Layout *obj, const char *part_name, const char *style) |
Sets a specific cursor style for an edje part. More... | |
const char * | elm_layout_part_cursor_style_get (const Elm_Layout *obj, const char *part_name) |
Get a specific cursor style for an edje part. More... | |
Eina_Bool | elm_layout_text_set (Elm_Layout *obj, const char *part, const char *text) |
Set the text of the given part. More... | |
const char * | elm_layout_text_get (const Elm_Layout *obj, const char *part) |
Get the text set in the given part. More... | |
void | elm_layout_signal_callback_add (Elm_Layout *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data) |
Add a callback for a (Edje) signal emitted by a layout widget's underlying Edje object. More... | |
Eina_Bool | elm_layout_part_cursor_set (Elm_Layout *obj, const char *part_name, const char *cursor) |
Sets a specific cursor for an edje part. More... | |
const char * | elm_layout_part_cursor_get (const Elm_Layout *obj, const char *part_name) |
Get the cursor to be shown when mouse is over an edje part. More... | |
Eina_Bool | elm_layout_box_insert_before (Elm_Layout *obj, const char *part, Evas_Object *child, const Evas_Object *reference) |
Insert child to layout box part before a reference object. More... | |
Eina_Bool | elm_layout_box_insert_at (Elm_Layout *obj, const char *part, Evas_Object *child, unsigned int pos) |
Insert child to layout box part at a given position. More... | |
const char * | elm_layout_data_get (const Elm_Layout *obj, const char *key) |
Get the edje data from the given layout. More... | |
Eina_Bool | elm_layout_box_append (Elm_Layout *obj, const char *part, Evas_Object *child) |
Append child to layout box part. More... | |
void * | elm_layout_signal_callback_del (Elm_Layout *obj, const char *emission, const char *source, Edje_Signal_Cb func) |
Remove a signal-triggered callback from a given layout widget. More... | |
Eina_Bool | elm_layout_box_prepend (Elm_Layout *obj, const char *part, Evas_Object *child) |
Prepend child to layout box part. More... | |
void | elm_layout_signal_emit (Elm_Layout *obj, const char *emission, const char *source) |
Send a (Edje) signal to a given layout widget's underlying Edje object. More... | |
Eina_Bool | elm_layout_table_pack (Elm_Layout *obj, const char *part, Evas_Object *child, unsigned short col, unsigned short row, unsigned short colspan, unsigned short rowspan) |
Insert child to layout table part. More... | |
Eina_Bool | elm_layout_part_cursor_unset (Elm_Layout *obj, const char *part_name) |
Unsets a cursor previously set with elm_layout_part_cursor_set(). More... | |
Eina_Bool | elm_layout_table_clear (Elm_Layout *obj, const char *part, Eina_Bool clear) |
Remove all the child objects of the given part table. More... | |
Evas_Object * | elm_layout_add (Evas_Object *parent) |
Add a new layout to the parent. More... | |
Eina_List * | elm_layout_content_swallow_list_get (const Evas_Object *obj) |
Get the list of swallow parts of a given container widget. More... | |
Eina_Bool | elm_layout_content_set (Evas_Object *obj, const char *swallow, Evas_Object *content) |
Set the layout content. More... | |
Evas_Object * | elm_layout_content_get (const Evas_Object *obj, const char *swallow) |
Get the child object in the given content part. More... | |
Evas_Object * | elm_layout_content_unset (Evas_Object *obj, const char *swallow) |
Unset the layout content. More... | |
Eina_Bool | elm_layout_file_set (Eo *obj, const char *file, const char *group) |
Set the file that will be used as layout. More... | |
void | elm_layout_file_get (Eo *obj, const char **file, const char **group) |
Get the loaded file. More... | |
A Layout is a direct realization of The Elementary Layout Class.
This is a container widget that takes a standard Edje design file and wraps it very thinly in a widget.
An Edje design (theme) file has a very wide range of possibilities to describe the behavior of elements forming a layout. Check out the Edje documentation and the EDC reference to get more information about what can be done with Edje.
Just like List, Box, and other container widgets, any object added to the Layout will become its child, meaning that it will be deleted if the Layout is deleted, moved if the Layout is moved, and so on.
The layout widget may contain as many parts/children as described in its theme file. Some of these children can have special types, such as content holder ones (swallow spots), boxes or tables. These are parts meant to contain others. For instance, objects can be added to different table parts by specifying the respective table part names. The same is valid for swallows and boxes.
The objects added as children of a layout will behave as described in the part description where they were added. There are 3 possible types of parts where a child can be added:
Only one object can be added to the SWALLOW
part at a time (but you still can have many SWALLOW
parts and one object on each of them). Use the elm_layout_content_set()/get/unset
functions to set, retrieve and unset objects as content of the SWALLOW
. After being set to this part, the object's size, position, visibility, clipping and other description properties will be totally controlled by the description of the given part (inside the Edje theme file).
One can use evas_object_size_hint_*
functions on the child to have some kind of control over its behavior, but the resulting behavior will still depend heavily on the SWALLOW
part's description.
The Edje theme also can change the part description, based on signals or scripts running inside the theme. This change can also be animated. All of this will affect the child object set as content accordingly. The object's size will be changed if the part size is changed, it will animate moving accordingly if the part is moving, and so on.
The following picture demonstrates a layout widget with a child object added to its SWALLOW:
An Edje BOX
part is very similar to the Elementary Box widget. It allows one to add objects to the box and have them distributed along its area, accordingly to the specified layout
property (now by layout
we mean the chosen layouting design of the Box, not the layout widget itself).
A similar effect for having a box with its position, size and other things controlled by the layout theme would be to create an Elementary Box widget and add it as content in a SWALLOW
part.
The main difference to that, by using the layout box instead, is that its behavior, like layouting format, padding, align, etc., will all be controlled by the theme. This means, for example, that a signal could be sent to the layout's theme (with elm_layout_signal_emit()) and the signal be handled by changing the box's padding, or alignment, or both. Using the Elementary Box widget is not necessarily harder or easier, it just depends on the circumstances and requirements.
The layout box can be used through the elm_layout_box_*
set of functions.
The following picture demonstrates a Layout widget with many child objects added to its BOX
part:
Just like the Box (BOX
part), the layout table is very similar to the Elementary Table widget. It allows one to add objects to the table by specifying the row and column where the object should be added, and any column or row span, if necessary.
Again, we could have this design by adding a table widget to a SWALLOW
part, using elm_layout_content_set(). The same difference happens here when choosing to use the layout table (a TABLE
part) instead of the table in a SWALLOW
part. It's just a matter of convenience.
The layout table can be used through the elm_layout_table_*
set of functions.
The following picture demonstrates a layout widget with many child objects added to its TABLE
part:
Another interesting thing about the layout widget is that it offers some predefined themes that come with the default Elementary theme. These themes can be set by the call elm_layout_theme_set(), and provide some basic functionality depending on the theme used.
Most of them already send some signals, some already provide a toolbar or back and next buttons.
These are the available predefined theme layouts. All of them have class = layout
, group = application
, and style = one of the following options:
toolbar-content
- for applications with a toolbar and main content area toolbar-content-back
- for applications with a toolbar and main content (with a back button) and title areas toolbar-content-back-next
- for applications with a toolbar and main content (with back and next buttons) and title areas content-back
- for application with main content (with a back button) and title areas content-back-next
- for applications with main content (with back and next buttons) and title areas toolbar-vbox
- for applications with a toolbar and main content area as a vertical box toolbar-table
- for applications with a toolbar and main content area as a tableThis widget emits the following signals:
Some examples of the Layout widget can be found here:
|
inline |
Append child to layout box part.
EINA_TRUE
on success, EINA_FALSE
otherwiseOnce the object is appended, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove() to make this layout forget about the object.
part | the box part to which the object will be appended. |
child | the child object to append to box. |
References elm_obj_layout_box_append().
|
inline |
Insert child to layout box part at a given position.
EINA_TRUE
on success, EINA_FALSE
otherwiseOnce the object is inserted, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove() to make this layout forget about the object.
part | the box part to insert. |
child | the child object to insert into box. |
pos | the numeric position >=0 to insert the child. |
References elm_obj_layout_box_insert_at().
|
inline |
Insert child to layout box part before a reference object.
EINA_TRUE
on success, EINA_FALSE
otherwiseOnce the object is inserted, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove() to make this layout forget about the object.
part | the box part to insert. |
child | the child object to insert into box. |
reference | another reference object to insert before in box. |
References elm_obj_layout_box_insert_before().
|
inline |
Prepend child to layout box part.
EINA_TRUE
on success, EINA_FALSE
otherwiseOnce the object is prepended, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove() to make this layout forget about the object.
part | the box part to prepend. |
child | the child object to prepend to box. |
References elm_obj_layout_box_prepend().
|
inline |
Remove a child of the given part box.
The object will be removed from the box part and its lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_content_unset() for box.
part | The box part name to remove child. |
child | The object to remove from box. |
References elm_obj_layout_box_remove().
|
inline |
Remove all children of the given part box.
EINA_TRUE
on success, EINA_FALSE
otherwiseThe objects will be removed from the box part and their lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_box_remove() for all box children.
part | The box part name to remove child. |
clear | If EINA_TRUE, then all objects will be deleted as well, otherwise they will just be removed and will be dangling on the canvas. |
References elm_obj_layout_box_remove_all().
|
inline |
Get the edje data from the given layout.
This function fetches data specified inside the edje theme of this layout. This function return NULL if data is not found.
In EDC this comes from a data block within the group block that obj
was loaded from. E.g.
key | The data key |
References elm_obj_layout_data_get().
|
inline |
Get the edje layout.
This returns the edje object. It is not expected to be used to then swallow objects via edje_object_part_swallow() for example. Use elm_layout_content_set() instead so child object handling and sizing is done properly.
References elm_obj_layout_edje_get().
|
inline |
Get accessibility state of texblock(text) parts in the layout object.
EINA_TRUE
, if all textblock(text) parts in the layout can be accessible EINA_FALSET
if those cannot be accessible. If obj
is not a proper layout object, EINA_FALSE
is returned.can_access | makes all textblock(text) parts in the layout obj possible to have accessibility. EINA_TRUE means textblock(text) parts can be accessible |
References elm_obj_layout_edje_object_can_access_get().
|
inline |
Get accessibility state of texblock(text) parts in the layout object.
EINA_TRUE
, if all textblock(text) parts in the layout can be accessible EINA_FALSET
if those cannot be accessible. If obj
is not a proper layout object, EINA_FALSE
is returned.can_access | makes all textblock(text) parts in the layout obj possible to have accessibility. EINA_TRUE means textblock(text) parts can be accessible |
References elm_obj_layout_edje_object_can_access_set().
Evas_Object* elm_layout_add | ( | Evas_Object * | parent | ) |
Add a new layout to the parent.
parent | The parent object |
Eina_Bool elm_layout_box_append | ( | Elm_Layout * | obj, |
const char * | part, | ||
Evas_Object * | child | ||
) |
Append child to layout box part.
EINA_TRUE
on success, EINA_FALSE
otherwiseOnce the object is appended, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove() to make this layout forget about the object.
[in] | part | the box part to which the object will be appended. |
[in] | child | the child object to append to box. |
References elm_obj_layout_box_append().
Eina_Bool elm_layout_box_insert_at | ( | Elm_Layout * | obj, |
const char * | part, | ||
Evas_Object * | child, | ||
unsigned int | pos | ||
) |
Insert child to layout box part at a given position.
EINA_TRUE
on success, EINA_FALSE
otherwiseOnce the object is inserted, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove() to make this layout forget about the object.
[in] | part | the box part to insert. |
[in] | child | the child object to insert into box. |
[in] | pos | the numeric position >=0 to insert the child. |
References elm_obj_layout_box_insert_at().
Eina_Bool elm_layout_box_insert_before | ( | Elm_Layout * | obj, |
const char * | part, | ||
Evas_Object * | child, | ||
const Evas_Object * | reference | ||
) |
Insert child to layout box part before a reference object.
EINA_TRUE
on success, EINA_FALSE
otherwiseOnce the object is inserted, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove() to make this layout forget about the object.
[in] | part | the box part to insert. |
[in] | child | the child object to insert into box. |
[in] | reference | another reference object to insert before in box. |
References elm_obj_layout_box_insert_before().
Eina_Bool elm_layout_box_prepend | ( | Elm_Layout * | obj, |
const char * | part, | ||
Evas_Object * | child | ||
) |
Prepend child to layout box part.
EINA_TRUE
on success, EINA_FALSE
otherwiseOnce the object is prepended, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove() to make this layout forget about the object.
[in] | part | the box part to prepend. |
[in] | child | the child object to prepend to box. |
References elm_obj_layout_box_prepend().
Evas_Object* elm_layout_box_remove | ( | Elm_Layout * | obj, |
const char * | part, | ||
Evas_Object * | child | ||
) |
Remove a child of the given part box.
The object will be removed from the box part and its lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_content_unset() for box.
[in] | part | The box part name to remove child. |
[in] | child | The object to remove from box. |
References elm_obj_layout_box_remove().
Eina_Bool elm_layout_box_remove_all | ( | Elm_Layout * | obj, |
const char * | part, | ||
Eina_Bool | clear | ||
) |
Remove all children of the given part box.
EINA_TRUE
on success, EINA_FALSE
otherwiseThe objects will be removed from the box part and their lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_box_remove() for all box children.
[in] | part | The box part name to remove child. |
[in] | clear | If EINA_TRUE, then all objects will be deleted as well, otherwise they will just be removed and will be dangling on the canvas. |
References elm_obj_layout_box_remove_all().
Evas_Object* elm_layout_content_get | ( | const Evas_Object * | obj, |
const char * | swallow | ||
) |
Get the child object in the given content part.
obj | The layout object |
swallow | The SWALLOW part to get its content |
Eina_Bool elm_layout_content_set | ( | Evas_Object * | obj, |
const char * | swallow, | ||
Evas_Object * | content | ||
) |
Set the layout content.
obj | The layout object |
swallow | The swallow part name in the edje file |
content | The child that will be added in this layout object |
EINA_TRUE
on success, EINA_FALSE
otherwiseOnce the content object is set, a previously set one will be deleted. If you want to keep that old content object, use the elm_layout_content_unset() function.
SWALLOW
. This is why the parameter name is called swallow
, but it is expected to be a part name just like the second parameter of elm_layout_box_append().Eina_List* elm_layout_content_swallow_list_get | ( | const Evas_Object * | obj | ) |
Get the list of swallow parts of a given container widget.
obj | The layout object |
Evas_Object* elm_layout_content_unset | ( | Evas_Object * | obj, |
const char * | swallow | ||
) |
Unset the layout content.
obj | The layout object |
swallow | The swallow part name in the edje file |
Unparent and return the content object which was set for this part.
const char* elm_layout_data_get | ( | const Elm_Layout * | obj, |
const char * | key | ||
) |
Get the edje data from the given layout.
This function fetches data specified inside the edje theme of this layout. This function return NULL if data is not found.
In EDC this comes from a data block within the group block that obj
was loaded from. E.g.
[in] | key | The data key |
References elm_obj_layout_data_get().
Evas_Object* elm_layout_edje_get | ( | const Elm_Layout * | obj | ) |
Get the edje layout.
This returns the edje object. It is not expected to be used to then swallow objects via edje_object_part_swallow() for example. Use elm_layout_content_set() instead so child object handling and sizing is done properly.
References elm_obj_layout_edje_get().
Eina_Bool elm_layout_edje_object_can_access_get | ( | const Elm_Layout * | obj | ) |
Get accessibility state of texblock(text) parts in the layout object.
EINA_TRUE
, if all textblock(text) parts in the layout can be accessible EINA_FALSET
if those cannot be accessible. If obj
is not a proper layout object, EINA_FALSE
is returned.References elm_obj_layout_edje_object_can_access_get().
Eina_Bool elm_layout_edje_object_can_access_set | ( | Elm_Layout * | obj, |
Eina_Bool | can_access | ||
) |
Set accessibility to all texblock(text) parts in the layout object.
EINA_TRUE
on success or EINA_FALSE
on failure. If obj
is not a proper layout object, EINA_FALSE
is returned.[in] | can_access | makes all textblock(text) parts in the layout obj possible to have accessibility. EINA_TRUE means textblock(text) parts can be accessible |
References elm_obj_layout_edje_object_can_access_set().
void elm_layout_file_get | ( | Eo * | obj, |
const char ** | file, | ||
const char ** | group | ||
) |
Get the loaded file.
file | The path to file (edj) used as layout |
group | The group that the layout belongs in edje file |
Eina_Bool elm_layout_file_set | ( | Eo * | obj, |
const char * | file, | ||
const char * | group | ||
) |
Set the file that will be used as layout.
[in] | file | The path to file (edj) that will be used as layout |
[in] | group | The group that the layout belongs in edje file |
Eina_Bool elm_layout_part_cursor_engine_only_get | ( | const Elm_Layout * | obj, |
const char * | part_name | ||
) |
Get a specific cursor engine_only for an edje part.
[in] | part_name | a part from loaded edje group. |
References elm_obj_layout_part_cursor_engine_only_get().
Eina_Bool elm_layout_part_cursor_engine_only_set | ( | Elm_Layout * | obj, |
const char * | part_name, | ||
Eina_Bool | engine_only | ||
) |
Sets if the cursor set should be searched on the theme or should use the provided by the engine, only.
[in] | part_name | a part from loaded edje group. |
[in] | engine_only | if cursors should be just provided by the engine (EINA_TRUE) or should also search on widget's theme as well (EINA_FALSE) |
References elm_obj_layout_part_cursor_engine_only_set().
const char* elm_layout_part_cursor_get | ( | const Elm_Layout * | obj, |
const char * | part_name | ||
) |
Get the cursor to be shown when mouse is over an edje part.
[in] | part_name | a part from loaded edje group. |
References elm_obj_layout_part_cursor_get().
Eina_Bool elm_layout_part_cursor_set | ( | Elm_Layout * | obj, |
const char * | part_name, | ||
const char * | cursor | ||
) |
Sets a specific cursor for an edje part.
[in] | part_name | a part from loaded edje group. |
[in] | cursor | cursor name to use, see Elementary_Cursor.h |
References elm_obj_layout_part_cursor_set().
const char* elm_layout_part_cursor_style_get | ( | const Elm_Layout * | obj, |
const char * | part_name | ||
) |
Get a specific cursor style for an edje part.
[in] | part_name | a part from loaded edje group. |
References elm_obj_layout_part_cursor_style_get().
Eina_Bool elm_layout_part_cursor_style_set | ( | Elm_Layout * | obj, |
const char * | part_name, | ||
const char * | style | ||
) |
Sets a specific cursor style for an edje part.
[in] | part_name | a part from loaded edje group. |
[in] | style | the theme style to use (default, transparent, ...) |
References elm_obj_layout_part_cursor_style_set().
Eina_Bool elm_layout_part_cursor_unset | ( | Elm_Layout * | obj, |
const char * | part_name | ||
) |
Unsets a cursor previously set with elm_layout_part_cursor_set().
EINA_TRUE
on success, EINA_FALSE
otherwise[in] | part_name | a part from loaded edje group, that had a cursor set with elm_layout_part_cursor_set(). |
References elm_obj_layout_part_cursor_unset().
void elm_layout_signal_callback_add | ( | Elm_Layout * | obj, |
const char * | emission, | ||
const char * | source, | ||
Edje_Signal_Cb | func, | ||
void * | data | ||
) |
Add a callback for a (Edje) signal emitted by a layout widget's underlying Edje object.
This function connects a callback function to a signal emitted by the underlying Edje object of obj. Globs are accepted in either the emission or source strings (see edje_object_signal_callback_add()
).
[in] | emission | The signal's name string |
[in] | source | The signal's source string |
[in] | func | The callback function to be executed when the signal is emitted. |
[in] | data | A pointer to data to pass in to the callback function. |
References elm_obj_layout_signal_callback_add().
void* elm_layout_signal_callback_del | ( | Elm_Layout * | obj, |
const char * | emission, | ||
const char * | source, | ||
Edje_Signal_Cb | func | ||
) |
Remove a signal-triggered callback from a given layout widget.
NULL
, on errors.This function removes the last callback attached to a signal emitted by the undelying Edje object of obj, with parameters emission, source and func
matching exactly those passed to a previous call to elm_layout_signal_callback_add(). The data pointer that was passed to this call will be returned.
[in] | emission | The signal's name string |
[in] | source | The signal's source string |
[in] | func | The callback function being executed when the signal was emitted. |
References elm_obj_layout_signal_callback_del().
void elm_layout_signal_emit | ( | Elm_Layout * | obj, |
const char * | emission, | ||
const char * | source | ||
) |
Send a (Edje) signal to a given layout widget's underlying Edje object.
This function sends a signal to the underlying Edje object of obj. An Edje program on that Edje object's definition can respond to a signal by specifying matching 'signal' and 'source' fields.
[in] | emission | The signal's name string |
[in] | source | The signal's source string |
References elm_obj_layout_signal_emit().
void elm_layout_sizing_eval | ( | Elm_Layout * | obj | ) |
Eval sizing.
Manually forces a sizing re-evaluation. This is useful when the minimum size required by the edje theme of this layout has changed. The change on the minimum size required by the edje theme is not immediately reported to the elementary layout, so one needs to call this function in order to tell the widget (layout) that it needs to reevaluate its own size.
The minimum size of the theme is calculated based on minimum size of parts, the size of elements inside containers like box and table, etc. All of this can change due to state changes, and that's when this function should be called.
Also note that a standard signal of "size,eval" "elm" emitted from the edje object will cause this to happen too.
References elm_obj_layout_sizing_eval().
Referenced by elm_scroller_loop_set().
void elm_layout_sizing_restricted_eval | ( | Elm_Layout * | obj, |
Eina_Bool | width, | ||
Eina_Bool | height | ||
) |
Request sizing reevaluation, restricted to current width and/or height.
Useful mostly when there are TEXTBLOCK parts defining the height of the object and nothing else restricting it to a minimum width. Calling this function will restrict the minimum size in the Edje calculation to whatever size it the layout has at the moment.
[in] | width | Restrict minimum size to the current width |
[in] | height | Restrict minimum size ot the current height |
References elm_obj_layout_sizing_restricted_eval().
Eina_Bool elm_layout_table_clear | ( | Elm_Layout * | obj, |
const char * | part, | ||
Eina_Bool | clear | ||
) |
Remove all the child objects of the given part table.
EINA_TRUE
on success, EINA_FALSE
otherwiseThe objects will be removed from the table part and their lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_table_unpack() for all table children.
[in] | part | The table part name to remove child. |
[in] | clear | If EINA_TRUE, then all objects will be deleted as well, otherwise they will just be removed and will be dangling on the canvas. |
References elm_obj_layout_table_clear().
Eina_Bool elm_layout_table_pack | ( | Elm_Layout * | obj, |
const char * | part, | ||
Evas_Object * | child, | ||
unsigned short | col, | ||
unsigned short | row, | ||
unsigned short | colspan, | ||
unsigned short | rowspan | ||
) |
Insert child to layout table part.
EINA_TRUE
on success, EINA_FALSE
otherwiseOnce the object is inserted, it will become child of the table. Its lifetime will be bound to the layout, and whenever the layout dies the child will be deleted automatically. One should use elm_layout_table_unpack() to make this layout forget about the object.
If colspan
or rowspan
are bigger than 1, that object will occupy more space than a single cell. For instance, the following code:
Would result in an object being added like the following picture:
[in] | part | the box part to pack child. |
[in] | child | the child object to pack into table. |
[in] | col | the column to which the child should be added. (>= 0) |
[in] | row | the row to which the child should be added. (>= 0) |
[in] | colspan | how many columns should be used to store this object. (>= 1) |
[in] | rowspan | how many rows should be used to store this object. (>= 1) |
References elm_obj_layout_table_pack().
Evas_Object* elm_layout_table_unpack | ( | Elm_Layout * | obj, |
const char * | part, | ||
Evas_Object * | child | ||
) |
Unpack (remove) a child of the given part table.
The object will be unpacked from the table part and its lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_content_unset() for table.
[in] | part | The table part name to remove child. |
[in] | child | The object to remove from table. |
References elm_obj_layout_table_unpack().
const char* elm_layout_text_get | ( | const Elm_Layout * | obj, |
const char * | part | ||
) |
Get the text set in the given part.
part
[in] | part | The TEXT part to retrieve the text off |
References elm_obj_layout_text_get().
Eina_Bool elm_layout_text_set | ( | Elm_Layout * | obj, |
const char * | part, | ||
const char * | text | ||
) |
Set the text of the given part.
EINA_TRUE
on success, EINA_FALSE
otherwise[in] | part | The TEXT part where to set the text |
[in] | text | The text to set |
References elm_obj_layout_text_set().
Eina_Bool elm_layout_theme_set | ( | Elm_Layout * | obj, |
const char * | klass, | ||
const char * | group, | ||
const char * | style | ||
) |
Set the edje group from the elementary theme that will be used as layout.
Note that style will be the new style of obj too, as in an elm_object_style_set() call.
[in] | klass | the class of the group |
[in] | group | the group |
[in] | style | the style to used |
References elm_obj_layout_theme_set().
EOAPI Eina_Bool elm_obj_layout_box_append | ( | const char * | part, |
Evas_Object * | child | ||
) |
Append child to layout box part.
EINA_TRUE
on success, EINA_FALSE
otherwiseOnce the object is appended, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove() to make this layout forget about the object.
[in] | part | the box part to which the object will be appended. |
[in] | child | the child object to append to box. |
Referenced by elm_layout::box_append(), and elm_layout_box_append().
EOAPI Eina_Bool elm_obj_layout_box_insert_at | ( | const char * | part, |
Evas_Object * | child, | ||
unsigned int | pos | ||
) |
Insert child to layout box part at a given position.
EINA_TRUE
on success, EINA_FALSE
otherwiseOnce the object is inserted, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove() to make this layout forget about the object.
[in] | part | the box part to insert. |
[in] | child | the child object to insert into box. |
[in] | pos | the numeric position >=0 to insert the child. |
Referenced by elm_layout::box_insert_at(), and elm_layout_box_insert_at().
EOAPI Eina_Bool elm_obj_layout_box_insert_before | ( | const char * | part, |
Evas_Object * | child, | ||
const Evas_Object * | reference | ||
) |
Insert child to layout box part before a reference object.
EINA_TRUE
on success, EINA_FALSE
otherwiseOnce the object is inserted, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove() to make this layout forget about the object.
[in] | part | the box part to insert. |
[in] | child | the child object to insert into box. |
[in] | reference | another reference object to insert before in box. |
Referenced by elm_layout::box_insert_before(), and elm_layout_box_insert_before().
EOAPI Eina_Bool elm_obj_layout_box_prepend | ( | const char * | part, |
Evas_Object * | child | ||
) |
Prepend child to layout box part.
EINA_TRUE
on success, EINA_FALSE
otherwiseOnce the object is prepended, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove() to make this layout forget about the object.
[in] | part | the box part to prepend. |
[in] | child | the child object to prepend to box. |
Referenced by elm_layout::box_prepend(), and elm_layout_box_prepend().
EOAPI Evas_Object* elm_obj_layout_box_remove | ( | const char * | part, |
Evas_Object * | child | ||
) |
Remove a child of the given part box.
The object will be removed from the box part and its lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_content_unset() for box.
[in] | part | The box part name to remove child. |
[in] | child | The object to remove from box. |
Referenced by elm_layout::box_remove(), and elm_layout_box_remove().
EOAPI Eina_Bool elm_obj_layout_box_remove_all | ( | const char * | part, |
Eina_Bool | clear | ||
) |
Remove all children of the given part box.
EINA_TRUE
on success, EINA_FALSE
otherwiseThe objects will be removed from the box part and their lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_box_remove() for all box children.
[in] | part | The box part name to remove child. |
[in] | clear | If EINA_TRUE, then all objects will be deleted as well, otherwise they will just be removed and will be dangling on the canvas. |
Referenced by elm_layout::box_remove_all(), and elm_layout_box_remove_all().
EOAPI const char* elm_obj_layout_data_get | ( | const char * | key | ) |
Get the edje data from the given layout.
This function fetches data specified inside the edje theme of this layout. This function return NULL if data is not found.
In EDC this comes from a data block within the group block that obj
was loaded from. E.g.
[in] | key | The data key |
Referenced by elm_layout::data_get(), and elm_layout_data_get().
EOAPI Evas_Object* elm_obj_layout_edje_get | ( | void | ) |
Get the edje layout.
This returns the edje object. It is not expected to be used to then swallow objects via edje_object_part_swallow() for example. Use elm_layout_content_set() instead so child object handling and sizing is done properly.
Referenced by elm_layout::edje_get(), and elm_layout_edje_get().
EOAPI Eina_Bool elm_obj_layout_edje_object_can_access_get | ( | void | ) |
Get accessibility state of texblock(text) parts in the layout object.
EINA_TRUE
, if all textblock(text) parts in the layout can be accessible EINA_FALSET
if those cannot be accessible. If obj
is not a proper layout object, EINA_FALSE
is returned.Referenced by elm_layout::edje_object_can_access_get(), and elm_layout_edje_object_can_access_get().
EOAPI Eina_Bool elm_obj_layout_edje_object_can_access_set | ( | Eina_Bool | can_access | ) |
Set accessibility to all texblock(text) parts in the layout object.
EINA_TRUE
on success or EINA_FALSE
on failure. If obj
is not a proper layout object, EINA_FALSE
is returned.[in] | can_access | makes all textblock(text) parts in the layout obj possible to have accessibility. EINA_TRUE means textblock(text) parts can be accessible |
Referenced by elm_layout::edje_object_can_access_set(), and elm_layout_edje_object_can_access_set().
EOAPI Eina_Bool elm_obj_layout_part_cursor_engine_only_get | ( | const char * | part_name | ) |
Get a specific cursor engine_only for an edje part.
[in] | part_name | a part from loaded edje group. |
Referenced by elm_layout_part_cursor_engine_only_get(), and elm_layout::part_cursor_engine_only_get().
EOAPI Eina_Bool elm_obj_layout_part_cursor_engine_only_set | ( | const char * | part_name, |
Eina_Bool | engine_only | ||
) |
Sets if the cursor set should be searched on the theme or should use the provided by the engine, only.
[in] | part_name | a part from loaded edje group. |
[in] | engine_only | if cursors should be just provided by the engine (EINA_TRUE) or should also search on widget's theme as well (EINA_FALSE) |
Referenced by elm_layout_part_cursor_engine_only_set(), and elm_layout::part_cursor_engine_only_set().
EOAPI const char* elm_obj_layout_part_cursor_get | ( | const char * | part_name | ) |
Get the cursor to be shown when mouse is over an edje part.
[in] | part_name | a part from loaded edje group. |
Referenced by elm_layout_part_cursor_get(), and elm_layout::part_cursor_get().
EOAPI Eina_Bool elm_obj_layout_part_cursor_set | ( | const char * | part_name, |
const char * | cursor | ||
) |
Sets a specific cursor for an edje part.
[in] | part_name | a part from loaded edje group. |
[in] | cursor | cursor name to use, see Elementary_Cursor.h |
Referenced by elm_layout_part_cursor_set(), and elm_layout::part_cursor_set().
EOAPI const char* elm_obj_layout_part_cursor_style_get | ( | const char * | part_name | ) |
Get a specific cursor style for an edje part.
[in] | part_name | a part from loaded edje group. |
Referenced by elm_layout_part_cursor_style_get(), and elm_layout::part_cursor_style_get().
EOAPI Eina_Bool elm_obj_layout_part_cursor_style_set | ( | const char * | part_name, |
const char * | style | ||
) |
Sets a specific cursor style for an edje part.
[in] | part_name | a part from loaded edje group. |
[in] | style | the theme style to use (default, transparent, ...) |
Referenced by elm_layout_part_cursor_style_set(), and elm_layout::part_cursor_style_set().
EOAPI Eina_Bool elm_obj_layout_part_cursor_unset | ( | const char * | part_name | ) |
Unsets a cursor previously set with elm_layout_part_cursor_set().
EINA_TRUE
on success, EINA_FALSE
otherwise[in] | part_name | a part from loaded edje group, that had a cursor set with elm_layout_part_cursor_set(). |
Referenced by elm_layout_part_cursor_unset(), and elm_layout::part_cursor_unset().
EOAPI void elm_obj_layout_signal_callback_add | ( | const char * | emission, |
const char * | source, | ||
Edje_Signal_Cb | func, | ||
void * | data | ||
) |
Add a callback for a (Edje) signal emitted by a layout widget's underlying Edje object.
This function connects a callback function to a signal emitted by the underlying Edje object of obj. Globs are accepted in either the emission or source strings (see edje_object_signal_callback_add()
).
[in] | emission | The signal's name string |
[in] | source | The signal's source string |
[in] | func | The callback function to be executed when the signal is emitted. |
[in] | data | A pointer to data to pass in to the callback function. |
Referenced by elm_layout_signal_callback_add(), and elm_layout::signal_callback_add().
EOAPI void* elm_obj_layout_signal_callback_del | ( | const char * | emission, |
const char * | source, | ||
Edje_Signal_Cb | func | ||
) |
Remove a signal-triggered callback from a given layout widget.
NULL
, on errors.This function removes the last callback attached to a signal emitted by the undelying Edje object of obj, with parameters emission, source and func
matching exactly those passed to a previous call to elm_layout_signal_callback_add(). The data pointer that was passed to this call will be returned.
[in] | emission | The signal's name string |
[in] | source | The signal's source string |
[in] | func | The callback function being executed when the signal was emitted. |
Referenced by elm_layout_signal_callback_del(), and elm_layout::signal_callback_del().
EOAPI void elm_obj_layout_signal_emit | ( | const char * | emission, |
const char * | source | ||
) |
Send a (Edje) signal to a given layout widget's underlying Edje object.
This function sends a signal to the underlying Edje object of obj. An Edje program on that Edje object's definition can respond to a signal by specifying matching 'signal' and 'source' fields.
[in] | emission | The signal's name string |
[in] | source | The signal's source string |
Referenced by elm_layout_signal_emit(), and elm_layout::signal_emit().
EOAPI void elm_obj_layout_sizing_eval | ( | void | ) |
Eval sizing.
Manually forces a sizing re-evaluation. This is useful when the minimum size required by the edje theme of this layout has changed. The change on the minimum size required by the edje theme is not immediately reported to the elementary layout, so one needs to call this function in order to tell the widget (layout) that it needs to reevaluate its own size.
The minimum size of the theme is calculated based on minimum size of parts, the size of elements inside containers like box and table, etc. All of this can change due to state changes, and that's when this function should be called.
Also note that a standard signal of "size,eval" "elm" emitted from the edje object will cause this to happen too.
Referenced by elm_layout_sizing_eval(), and elm_layout::sizing_eval().
EOAPI void elm_obj_layout_sizing_restricted_eval | ( | Eina_Bool | width, |
Eina_Bool | height | ||
) |
Request sizing reevaluation, restricted to current width and/or height.
Useful mostly when there are TEXTBLOCK parts defining the height of the object and nothing else restricting it to a minimum width. Calling this function will restrict the minimum size in the Edje calculation to whatever size it the layout has at the moment.
[in] | width | Restrict minimum size to the current width |
[in] | height | Restrict minimum size ot the current height |
Referenced by elm_layout_sizing_restricted_eval(), and elm_layout::sizing_restricted_eval().
EOAPI Eina_Bool elm_obj_layout_table_clear | ( | const char * | part, |
Eina_Bool | clear | ||
) |
Remove all the child objects of the given part table.
EINA_TRUE
on success, EINA_FALSE
otherwiseThe objects will be removed from the table part and their lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_table_unpack() for all table children.
[in] | part | The table part name to remove child. |
[in] | clear | If EINA_TRUE, then all objects will be deleted as well, otherwise they will just be removed and will be dangling on the canvas. |
Referenced by elm_layout_table_clear(), and elm_layout::table_clear().
EOAPI Eina_Bool elm_obj_layout_table_pack | ( | const char * | part, |
Evas_Object * | child, | ||
unsigned short | col, | ||
unsigned short | row, | ||
unsigned short | colspan, | ||
unsigned short | rowspan | ||
) |
Insert child to layout table part.
EINA_TRUE
on success, EINA_FALSE
otherwiseOnce the object is inserted, it will become child of the table. Its lifetime will be bound to the layout, and whenever the layout dies the child will be deleted automatically. One should use elm_layout_table_unpack() to make this layout forget about the object.
If colspan
or rowspan
are bigger than 1, that object will occupy more space than a single cell. For instance, the following code:
Would result in an object being added like the following picture:
[in] | part | the box part to pack child. |
[in] | child | the child object to pack into table. |
[in] | col | the column to which the child should be added. (>= 0) |
[in] | row | the row to which the child should be added. (>= 0) |
[in] | colspan | how many columns should be used to store this object. (>= 1) |
[in] | rowspan | how many rows should be used to store this object. (>= 1) |
Referenced by elm_layout_table_pack(), and elm_layout::table_pack().
EOAPI Evas_Object* elm_obj_layout_table_unpack | ( | const char * | part, |
Evas_Object * | child | ||
) |
Unpack (remove) a child of the given part table.
The object will be unpacked from the table part and its lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_content_unset() for table.
[in] | part | The table part name to remove child. |
[in] | child | The object to remove from table. |
Referenced by elm_layout_table_unpack(), and elm_layout::table_unpack().
EOAPI const char* elm_obj_layout_text_get | ( | const char * | part | ) |
Get the text set in the given part.
part
[in] | part | The TEXT part to retrieve the text off |
Referenced by elm_entry_entry_get(), elm_layout_text_get(), and elm_layout::text_get().
EOAPI Eina_Bool elm_obj_layout_text_set | ( | const char * | part, |
const char * | text | ||
) |
Set the text of the given part.
EINA_TRUE
on success, EINA_FALSE
otherwise[in] | part | The TEXT part where to set the text |
[in] | text | The text to set |
Referenced by elm_entry_entry_set(), elm_layout_text_set(), and elm_layout::text_set().
EOAPI Eina_Bool elm_obj_layout_theme_set | ( | const char * | klass, |
const char * | group, | ||
const char * | style | ||
) |
Set the edje group from the elementary theme that will be used as layout.
Note that style will be the new style of obj too, as in an elm_object_style_set() call.
[in] | klass | the class of the group |
[in] | group | the group |
[in] | style | the style to used |
Referenced by elm_layout_theme_set().
|
inline |
Get a specific cursor engine_only for an edje part.
part_name | a part from loaded edje group. |
References elm_obj_layout_part_cursor_engine_only_get().
|
inline |
Sets if the cursor set should be searched on the theme or should use the provided by the engine, only.
part_name | a part from loaded edje group. |
engine_only | if cursors should be just provided by the engine (EINA_TRUE) or should also search on widget's theme as well (EINA_FALSE) |
References elm_obj_layout_part_cursor_engine_only_set().
|
inline |
Get the cursor to be shown when mouse is over an edje part.
part_name | a part from loaded edje group. |
References elm_obj_layout_part_cursor_get().
|
inline |
Sets a specific cursor for an edje part.
part_name | a part from loaded edje group. |
cursor | cursor name to use, see Elementary_Cursor.h |
References elm_obj_layout_part_cursor_set().
|
inline |
Get a specific cursor style for an edje part.
part_name | a part from loaded edje group. |
References elm_obj_layout_part_cursor_style_get().
|
inline |
Sets a specific cursor style for an edje part.
part_name | a part from loaded edje group. |
style | the theme style to use (default, transparent, ...) |
References elm_obj_layout_part_cursor_style_set().
|
inline |
Unsets a cursor previously set with elm_layout_part_cursor_set().
EINA_TRUE
on success, EINA_FALSE
otherwisepart_name | a part from loaded edje group, that had a cursor set with elm_layout_part_cursor_set(). |
References elm_obj_layout_part_cursor_unset().
|
inline |
Add a callback for a (Edje) signal emitted by a layout widget's underlying Edje object.
This function connects a callback function to a signal emitted by the underlying Edje object of obj. Globs are accepted in either the emission or source strings (see edje_object_signal_callback_add()
).
emission | The signal's name string |
source | The signal's source string |
func | The callback function to be executed when the signal is emitted. |
data | A pointer to data to pass in to the callback function. |
References elm_obj_layout_signal_callback_add().
|
inline |
Remove a signal-triggered callback from a given layout widget.
NULL
, on errors.This function removes the last callback attached to a signal emitted by the undelying Edje object of obj, with parameters emission, source and func
matching exactly those passed to a previous call to elm_layout_signal_callback_add(). The data pointer that was passed to this call will be returned.
emission | The signal's name string |
source | The signal's source string |
func | The callback function being executed when the signal was emitted. |
References elm_obj_layout_signal_callback_del().
|
inline |
Send a (Edje) signal to a given layout widget's underlying Edje object.
This function sends a signal to the underlying Edje object of obj. An Edje program on that Edje object's definition can respond to a signal by specifying matching 'signal' and 'source' fields.
emission | The signal's name string |
source | The signal's source string |
References elm_obj_layout_signal_emit().
|
inline |
Eval sizing.
Manually forces a sizing re-evaluation. This is useful when the minimum size required by the edje theme of this layout has changed. The change on the minimum size required by the edje theme is not immediately reported to the elementary layout, so one needs to call this function in order to tell the widget (layout) that it needs to reevaluate its own size.
The minimum size of the theme is calculated based on minimum size of parts, the size of elements inside containers like box and table, etc. All of this can change due to state changes, and that's when this function should be called.
Also note that a standard signal of "size,eval" "elm" emitted from the edje object will cause this to happen too.
References elm_obj_layout_sizing_eval().
|
inline |
Request sizing reevaluation, restricted to current width and/or height.
Useful mostly when there are TEXTBLOCK parts defining the height of the object and nothing else restricting it to a minimum width. Calling this function will restrict the minimum size in the Edje calculation to whatever size it the layout has at the moment.
width | Restrict minimum size to the current width |
height | Restrict minimum size ot the current height |
References elm_obj_layout_sizing_restricted_eval().
|
inline |
Remove all the child objects of the given part table.
EINA_TRUE
on success, EINA_FALSE
otherwiseThe objects will be removed from the table part and their lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_table_unpack() for all table children.
part | The table part name to remove child. |
clear | If EINA_TRUE, then all objects will be deleted as well, otherwise they will just be removed and will be dangling on the canvas. |
References elm_obj_layout_table_clear().
|
inline |
Insert child to layout table part.
EINA_TRUE
on success, EINA_FALSE
otherwiseOnce the object is inserted, it will become child of the table. Its lifetime will be bound to the layout, and whenever the layout dies the child will be deleted automatically. One should use elm_layout_table_unpack() to make this layout forget about the object.
If colspan
or rowspan
are bigger than 1, that object will occupy more space than a single cell. For instance, the following code:
Would result in an object being added like the following picture:
part | the box part to pack child. |
child | the child object to pack into table. |
col | the column to which the child should be added. (>= 0) |
row | the row to which the child should be added. (>= 0) |
colspan | how many columns should be used to store this object. (>= 1) |
rowspan | how many rows should be used to store this object. (>= 1) |
References elm_obj_layout_table_pack().
|
inline |
Unpack (remove) a child of the given part table.
The object will be unpacked from the table part and its lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_content_unset() for table.
part | The table part name to remove child. |
child | The object to remove from table. |
References elm_obj_layout_table_unpack().
|
inline |
Get the text set in the given part.
part
part | The TEXT part to retrieve the text off |
References elm_obj_layout_text_get().
|
inline |
Set the text of the given part.
EINA_TRUE
on success, EINA_FALSE
otherwisepart | The TEXT part where to set the text |
text | The text to set |
References elm_obj_layout_text_set().