The check widget allows for toggling a value between true and false. More...
Functions | |
bool | elm_check::state_get () const |
Get the state of the check object. More... | |
void | elm_check::state_set (bool state_) const |
Get the state of the check object. More... | |
Evas_Object * | elm_check_add (Evas_Object *parent) |
Add a new Check object. More... | |
The check widget allows for toggling a value between true and false.
Check objects are a lot like radio objects in layout and functionality, except they do not work as a group, but independently, and only toggle the value of a boolean between false and true. elm_check_state_set() sets the boolean state and elm_check_state_get() returns the current state. For convenience, like the radio objects, you can set a pointer to a boolean directly with elm_check_state_pointer_set() for it to modify.
This widget inherits from the Layout one, so that all the functions acting on it also work for check objects.
This widget emits the following signals, besides the ones sent from Layout:
"changed"
- This is called whenever the user changes the state of the check objects (event_info
is always NULL
)."focused"
- When the check has received focus. (since 1.8)"unfocused"
- When the check has lost focus. (since 1.8)"language,changed"
- the program's language changed (since 1.9)Default content parts of the check widget that you can use for are:
Default text parts of the check widget that you can use for are:
Supported elm_object common APIs.
Check example should give you a firm grasp of how to use this widget.
Evas_Object* elm_check_add | ( | Evas_Object * | parent | ) |
Add a new Check object.
parent | The parent object |
|
inline |
Get the state of the check object.
state | The state to use (1 == on, 0 == off) |
|
inline |
Get the state of the check object.
state | The state to use (1 == on, 0 == off) |