Typedefs | Functions
Box

Typedefs

typedef struct _Elm_Box_Transition Elm_Box_Transition
 Opaque handler containing the parameters to perform an animated transition of the layout the box uses. More...
 

Functions

void elm_box::pack_end (evas::object subobj_) const
 Add an object at the end of the pack list. More...
 
void elm_box::unpack_all () const
 Remove all items from the box, without deleting them. More...
 
void elm_box::unpack (evas::object subobj_) const
 Unpack a box item. More...
 
void elm_box::pack_after (evas::object subobj_, evas::object after_) const
 Adds an object to the box after the indicated object. More...
 
void elm_box::pack_start (evas::object subobj_) const
 Add an object to the beginning of the pack list. More...
 
void elm_box::recalculate () const
 Force the box to recalculate its children packing. More...
 
void elm_box::pack_before (evas::object subobj_, evas::object before_) const
 Adds an object to the box before the indicated object. More...
 
void elm_box::clear () const
 Clear the box of all children. More...
 
bool elm_box::homogeneous_get () const
 Get whether the box is using homogeneous mode or not. More...
 
void elm_box::homogeneous_set (bool homogeneous_) const
 Get whether the box is using homogeneous mode or not. More...
 
void elm_box::align_get (double *horizontal_, double *vertical_) const
 Get the alignment of the whole bounding box of contents. More...
 
void elm_box::align_set (double horizontal_, double vertical_) const
 Get the alignment of the whole bounding box of contents. More...
 
void elm_box::padding_get (Evas_Coord *horizontal_, Evas_Coord *vertical_) const
 Get the space (padding) between the box's elements. More...
 
void elm_box::padding_set (Evas_Coord horizontal_, Evas_Coord vertical_) const
 Get the space (padding) between the box's elements. More...
 
efl::eina::list< evas::object > elm_box::children_get () const
 Retrieve a list of the objects packed into the box. More...
 
void elm_box_layout_transition (Evas_Object *obj, Evas_Object_Box_Data *priv, void *data)
 Special layout function that animates the transition from one layout to another. More...
 
Elm_Box_Transitionelm_box_transition_new (const double duration, Evas_Object_Box_Layout start_layout, void *start_layout_data, Ecore_Cb start_layout_free_data, Evas_Object_Box_Layout end_layout, void *end_layout_data, Ecore_Cb end_layout_free_data, Ecore_Cb transition_end_cb, void *transition_end_data)
 Create a new Elm_Box_Transition to animate the switch of layouts. More...
 
void elm_box_transition_free (void *data)
 Free a Elm_Box_Transition instance created with elm_box_transition_new(). More...
 
Evas_Object * elm_box_add (Evas_Object *parent)
 Add a new box to the parent. More...
 

Detailed Description

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box.png

A box arranges objects in a linear fashion, governed by a layout function that defines the details of this arrangement.

By default, the box will use an internal function to set the layout to a single row, either vertical or horizontal. This layout is affected by a number of parameters, such as the homogeneous flag set by elm_box_homogeneous_set(), the values given by elm_box_padding_set() and elm_box_align_set() and the hints set to each object in the box.

For this default layout, it's possible to change the orientation with elm_box_horizontal_set(). The box will start in the vertical orientation, placing its elements ordered from top to bottom. When horizontal is set, the order will go from left to right. If the box is set to be homogeneous, every object in it will be assigned the same space, that of the largest object. Padding can be used to set some spacing between the cell given to each object. The alignment of the box, set with elm_box_align_set(), determines how the bounding box of all the elements will be placed within the space given to the box widget itself.

The size hints of each object also affect how they are placed and sized within the box. evas_object_size_hint_min_set() will give the minimum size the object can have, and the box will use it as the basis for all latter calculations. Elementary widgets set their own minimum size as needed, so there's rarely any need to use it manually.

evas_object_size_hint_weight_set(), when not in homogeneous mode, is used to tell whether the object will be allocated the minimum size it needs or if the space given to it should be expanded. It's important to realize that expanding the size given to the object is not the same thing as resizing the object. It could very well end being a small widget floating in a much larger empty space. If not set, the weight for objects will normally be 0.0 for both axis, meaning the widget will not be expanded. To take as much space possible, set the weight to EVAS_HINT_EXPAND (defined to 1.0) for the desired axis to expand.

Besides how much space each object is allocated, it's possible to control how the widget will be placed within that space using evas_object_size_hint_align_set(). By default, this value will be 0.5 for both axis, meaning the object will be centered, but any value from 0.0 (left or top, for the x and y axis, respectively) to 1.0 (right or bottom) can be used. The special value EVAS_HINT_FILL, which is -1.0, means the object will be resized to fill the entire space it was allocated.

In addition, customized functions to define the layout can be set, which allow the application developer to organize the objects within the box in any number of ways.

The special elm_box_layout_transition() function can be used to switch from one layout to another, animating the motion of the children of the box.

Note
Objects should not be added to box objects using _add() calls.

Some examples on how to use boxes follow:

Typedef Documentation

Opaque handler containing the parameters to perform an animated transition of the layout the box uses.

See also
elm_box_transition_new()
elm_box_layout_set()
elm_box_layout_transition()

Function Documentation

void elm_box::align_get ( double *  horizontal_,
double *  vertical_ 
) const
inline

Get the alignment of the whole bounding box of contents.

See also
elm_box_align_set()
Parameters
horizontalThe horizontal alignment of elements
verticalThe vertical alignment of elements
void elm_box::align_set ( double  horizontal_,
double  vertical_ 
) const
inline

Get the alignment of the whole bounding box of contents.

See also
elm_box_align_set()
Parameters
horizontalThe horizontal alignment of elements
verticalThe vertical alignment of elements
efl::eina::list< evas::object > elm_box::children_get ( ) const
inline

Retrieve a list of the objects packed into the box.

Returns a new Eina_List with a pointer to Evas_Object in its nodes. The order of the list corresponds to the packing order the box uses.

You must free this list with eina_list_free() once you are done with it.

void elm_box::clear ( ) const
inline

Clear the box of all children.

Remove all the elements contained by the box, deleting the respective objects.

See also
elm_box_unpack()
elm_box_unpack_all()
Evas_Object* elm_box_add ( Evas_Object *  parent)

Add a new box to the parent.

By default, the box will be in vertical mode and non-homogeneous.

Parameters
parentThe parent object
Returns
The new object or NULL if it cannot be created
void elm_box_layout_transition ( Evas_Object *  obj,
Evas_Object_Box_Data *  priv,
void *  data 
)

Special layout function that animates the transition from one layout to another.

Normally, when switching the layout function for a box, this will be reflected immediately on screen on the next render, but it's also possible to do this through an animated transition.

This is done by creating an Elm_Box_Transition and setting the box layout to this function.

For example:

1 Elm_Box_Transition *t = elm_box_transition_new(1.0,
2  evas_object_box_layout_vertical, // start
3  NULL, // data for initial layout
4  NULL, // free function for initial data
5  evas_object_box_layout_horizontal, // end
6  NULL, // data for final layout
7  NULL, // free function for final data
8  anim_end, // will be called when animation ends
9  NULL); // data for anim_end function\
10 elm_box_layout_set(box, elm_box_layout_transition, t,
11  elm_box_transition_free);
Note
This function can only be used with elm_box_layout_set(). Calling it directly will not have the expected results.
See also
elm_box_transition_new
elm_box_transition_free
elm_box_layout_set
void elm_box_transition_free ( void *  data)

Free a Elm_Box_Transition instance created with elm_box_transition_new().

This function is mostly useful as the free_data parameter in elm_box_layout_set() when elm_box_layout_transition().

Parameters
dataThe Elm_Box_Transition instance to be freed.
See also
elm_box_transition_new
elm_box_layout_transition
Elm_Box_Transition* elm_box_transition_new ( const double  duration,
Evas_Object_Box_Layout  start_layout,
void *  start_layout_data,
Ecore_Cb  start_layout_free_data,
Evas_Object_Box_Layout  end_layout,
void *  end_layout_data,
Ecore_Cb  end_layout_free_data,
Ecore_Cb  transition_end_cb,
void *  transition_end_data 
)

Create a new Elm_Box_Transition to animate the switch of layouts.

If you want to animate the change from one layout to another, you need to set the layout function of the box to elm_box_layout_transition(), passing as user data to it an instance of Elm_Box_Transition with the necessary information to perform this animation. The free function to set for the layout is elm_box_transition_free().

The parameters to create an Elm_Box_Transition sum up to how long will it be, in seconds, a layout function to describe the initial point, another for the final position of the children and one function to be called when the whole animation ends. This last function is useful to set the definitive layout for the box, usually the same as the end layout for the animation, but could be used to start another transition.

Parameters
durationThe duration of the transition in seconds
start_layoutThe layout function that will be used to start the animation
start_layout_dataThe data to be passed the start_layout function
start_layout_free_dataFunction to free start_layout_data
end_layoutThe layout function that will be used to end the animation
end_layout_dataData param passed to end_layout
end_layout_free_dataThe data to be passed the end_layout function
end_layout_free_dataFunction to free end_layout_data
transition_end_cbCallback function called when animation ends
transition_end_dataData to be passed to transition_end_cb
Returns
An instance of Elm_Box_Transition
See also
elm_box_transition_new
elm_box_layout_transition
bool elm_box::homogeneous_get ( ) const
inline

Get whether the box is using homogeneous mode or not.

Returns
EINA_TRUE if it's homogeneous, EINA_FALSE otherwise
Parameters
homogeneousThe homogeneous flag
void elm_box::homogeneous_set ( bool  homogeneous_) const
inline

Get whether the box is using homogeneous mode or not.

Returns
EINA_TRUE if it's homogeneous, EINA_FALSE otherwise
Parameters
homogeneousThe homogeneous flag
void elm_box::pack_after ( evas::object  subobj_,
evas::object  after_ 
) const
inline

Adds an object to the box after the indicated object.

This will add the subobj to the box indicated after the object indicated with after. If after is not already in the box, results are undefined. After means either to the right of the indicated object or below it depending on orientation.

See also
elm_box_pack_start()
elm_box_pack_end()
elm_box_pack_before()
elm_box_unpack()
elm_box_unpack_all()
elm_box_clear()
Parameters
subobjThe object to add to the box
afterThe object after which to add it
void elm_box::pack_before ( evas::object  subobj_,
evas::object  before_ 
) const
inline

Adds an object to the box before the indicated object.

This will add the subobj to the box indicated before the object indicated with before. If before is not already in the box, results are undefined. Before means either to the left of the indicated object or above it depending on orientation.

See also
elm_box_pack_start()
elm_box_pack_end()
elm_box_pack_after()
elm_box_unpack()
elm_box_unpack_all()
elm_box_clear()
Parameters
subobjThe object to add to the box
beforeThe object before which to add it
void elm_box::pack_end ( evas::object  subobj_) const
inline

Add an object at the end of the pack list.

Pack subobj into the box obj, placing it last in the list of children objects. The actual position the object will get on screen depends on the layout used. If no custom layout is set, it will be at the bottom or right, depending if the box is vertical or horizontal, respectively.

See also
elm_box_pack_start()
elm_box_pack_before()
elm_box_pack_after()
elm_box_unpack()
elm_box_unpack_all()
elm_box_clear()
Parameters
subobjThe object to add to the box
void elm_box::pack_start ( evas::object  subobj_) const
inline

Add an object to the beginning of the pack list.

Pack subobj into the box obj, placing it first in the list of children objects. The actual position the object will get on screen depends on the layout used. If no custom layout is set, it will be at the top or left, depending if the box is vertical or horizontal, respectively.

See also
elm_box_pack_end()
elm_box_pack_before()
elm_box_pack_after()
elm_box_unpack()
elm_box_unpack_all()
elm_box_clear()
Parameters
subobjThe object to add to the box
void elm_box::padding_get ( Evas_Coord *  horizontal_,
Evas_Coord *  vertical_ 
) const
inline

Get the space (padding) between the box's elements.

See also
elm_box_padding_set()
Parameters
horizontalThe horizontal space between elements
verticalThe vertical space between elements
void elm_box::padding_set ( Evas_Coord  horizontal_,
Evas_Coord  vertical_ 
) const
inline

Get the space (padding) between the box's elements.

See also
elm_box_padding_set()
Parameters
horizontalThe horizontal space between elements
verticalThe vertical space between elements
void elm_box::recalculate ( ) const
inline

Force the box to recalculate its children packing.

If any children was added or removed, box will not calculate the values immediately rather leaving it to the next main loop iteration. While this is great as it would save lots of recalculation, whenever you need to get the position of a just added item you must force recalculate before doing so.

void elm_box::unpack ( evas::object  subobj_) const
inline

Unpack a box item.

Remove the object given by subobj from the box obj without deleting it.

See also
elm_box_unpack_all()
elm_box_clear()
Parameters
subobjThe object to unpack
void elm_box::unpack_all ( ) const
inline

Remove all items from the box, without deleting them.

Clear the box from all children, but don't delete the respective objects. If no other references of the box children exist, the objects will never be deleted, and thus the application will leak the memory. Make sure when using this function that you hold a reference to all the objects in the box obj.

See also
elm_box_clear()
elm_box_unpack()