Memory Pool
[Tools]

These functions provide memory pool management. More...

Data Structures

struct  _Eina_Mempool_Backend
struct  _Eina_Mempool

Typedefs

typedef struct _Eina_Mempool Eina_Mempool
 Mempool type.
typedef struct
_Eina_Mempool_Backend 
Eina_Mempool_Backend
 Mempool backend type.

Functions

static void * eina_mempool_realloc (Eina_Mempool *mp, void *element, unsigned int size)
 Re-allocate a amount memory by the given mempool.
static void * eina_mempool_malloc (Eina_Mempool *mp, unsigned int size)
 Allocate a amount memory by the given mempool.
static void eina_mempool_free (Eina_Mempool *mp, void *element)
 Free the allocated ressources by the given mempool.
Eina_Mempooleina_mempool_add (const char *module, const char *context, const char *options,...)
void eina_mempool_del (Eina_Mempool *mp)
void eina_mempool_gc (Eina_Mempool *mp)
void eina_mempool_statistics (Eina_Mempool *mp)
Eina_Bool eina_mempool_register (Eina_Mempool_Backend *be)
void eina_mempool_unregister (Eina_Mempool_Backend *be)
unsigned int eina_mempool_alignof (unsigned int size)

Variables

Eina_Error EINA_ERROR_NOT_MEMPOOL_MODULE

Detailed Description

These functions provide memory pool management.

Several mempool are available:

  • buddy: It uses the "buddy allocator" algorithm but the Eina implementation differs in the sense that the chunk information is not stored on the chunk itself, but on another memory area. This is useful for cases where the memory to manage might be slower to access, or limited (like video memory).
  • chained_pool: It is the default one. It allocates a big chunk of memory with malloc() and split the result in chunks of the requested size that are pushed inside a stack. When requested, it takes this pointer from the stack to give them to whoever wants them.
  • ememoa_fixed and ememoa_unknown: experimental allocators which could be useful when a fixed amount of memory is needed.
  • fixed_bitmap: It allocates with malloc) 32* the requested size and push the pool pointer in an rbtree. To find empty space in a pool, it will just search for the first bit set in an int (32 bits). Then, when a pointer is freed, it will do a search inside the rbtree.
  • pass_through: it just call malloc() and free(). It may be faster on some computers than using our own allocators (like having a huge L2 cache, over 4MB).
  • one_big: It call just one time malloc for the requested number of items. Usefull when you know in advance how many object of some type will live during the life of the mempool.

Function Documentation

static void * eina_mempool_realloc ( Eina_Mempool mp,
void *  element,
unsigned int  size 
) [inline, static]

Re-allocate a amount memory by the given mempool.

Parameters:
mp The mempool.
element The element to re-allocate.
size The size in bytes to re-allocate.
Returns:
The newly re-allocated data.

This function re-allocates element with size bytes, using the mempool mp and returns the allocated data. If not used anymore, the data must be freed with eina_mempool_free(). No check is done on mp, so it must be a valid mempool.

static void * eina_mempool_malloc ( Eina_Mempool mp,
unsigned int  size 
) [inline, static]

Allocate a amount memory by the given mempool.

Parameters:
mp The mempool.
size The size in bytes to allocate.
Returns:
The newly allocated data.

This function allocates size bytes, using the mempool mp and returns the allocated data. If not used anymore, the data must be freed with eina_mempool_free(). No check is done on mp, so it must be a valid mempool.

static void eina_mempool_free ( Eina_Mempool mp,
void *  element 
) [inline, static]

Free the allocated ressources by the given mempool.

Parameters:
mp The mempool.
element The data to free.

This function frees element allocated by mp. element must have been obtained by eina_mempool_malloc() or eina_mempool_realloc(). No check is done on mp, so it must be a valid mempool.