Enumerations | Functions

Enumerations

enum  Elm_Flip_Mode {
  ELM_FLIP_ROTATE_Y_CENTER_AXIS = 0,
  ELM_FLIP_ROTATE_X_CENTER_AXIS,
  ELM_FLIP_ROTATE_XZ_CENTER_AXIS,
  ELM_FLIP_ROTATE_YZ_CENTER_AXIS,
  ELM_FLIP_CUBE_LEFT,
  ELM_FLIP_CUBE_RIGHT,
  ELM_FLIP_CUBE_UP,
  ELM_FLIP_CUBE_DOWN,
  ELM_FLIP_PAGE_LEFT,
  ELM_FLIP_PAGE_RIGHT,
  ELM_FLIP_PAGE_UP,
  ELM_FLIP_PAGE_DOWN,
  ELM_FLIP_CROSS_FADE
}
 Elm flip mode. More...
 

Functions

void elm_flip_interaction_direction_hitsize_set (Elm_Flip *obj, Elm_Flip_Direction dir, double hitsize)
 Set the amount of the flip that is sensitive to interactive flip. More...
 
double elm_flip_interaction_direction_hitsize_get (Elm_Flip *obj, Elm_Flip_Direction dir)
 Get the amount of the flip that is sensitive to interactive flip. More...
 
void elm_flip_interaction_direction_enabled_set (Elm_Flip *obj, Elm_Flip_Direction dir, Eina_Bool enabled)
 Set which directions of the flip respond to interactive flip. More...
 
Eina_Bool elm_flip_interaction_direction_enabled_get (Elm_Flip *obj, Elm_Flip_Direction dir)
 Get the enabled state of that flip direction. More...
 
Evas_Objectelm_flip_add (Evas_Object *parent)
 Add a new flip to the parent. More...
 
void elm_flip_perspective_set (Evas_Object *obj, Evas_Coord foc, Evas_Coord x, Evas_Coord y)
 Set flip perspective. More...
 

Detailed Description

flip_inheritance_tree.png

This widget holds 2 content objects(Evas_Object): one on the front and one on the back. It allows you to flip from front to back and vice-versa using various animations.

If either the front or back contents are not set the flip will treat that as transparent. So if you wore to set the front content but not the back, and then call elm_flip_go() you would see whatever is below the flip.

For a list of supported animations see elm_flip_go().

Signals that you can add callbacks for are: "animate,begin" - when a flip animation was started "animate,done" - when a flip animation is finished

Default content parts of the flip widget that you can use for are:

This widget inherits from The Elementary Container Class, so that the functions meant to act on it will work for mapbuf objects:

Flip example show how to use most of the API.

Enumeration Type Documentation

◆ Elm_Flip_Mode

Elm flip mode.

Enumerator
ELM_FLIP_ROTATE_Y_CENTER_AXIS 

Rotate Y center axis flip mode.

ELM_FLIP_ROTATE_X_CENTER_AXIS 

Rotate X center axis flip mode.

ELM_FLIP_ROTATE_XZ_CENTER_AXIS 

Rotate XZ center axis flip mode.

ELM_FLIP_ROTATE_YZ_CENTER_AXIS 

Rotate YZ center axis flip mode.

ELM_FLIP_CUBE_LEFT 

Cube left flip mode.

ELM_FLIP_CUBE_RIGHT 

Cube right flip mode.

ELM_FLIP_CUBE_UP 

Cube up flip mode.

ELM_FLIP_CUBE_DOWN 

Cube down flip mode.

ELM_FLIP_PAGE_LEFT 

Page left flip mode.

ELM_FLIP_PAGE_RIGHT 

Page right flip mode.

ELM_FLIP_PAGE_UP 

Page up flip mode.

ELM_FLIP_PAGE_DOWN 

Page down flip mode.

ELM_FLIP_CROSS_FADE 

Cross fade flip mode.

Function Documentation

◆ elm_flip_interaction_direction_hitsize_set()

void elm_flip_interaction_direction_hitsize_set ( Elm_Flip *  obj,
Elm_Flip_Direction  dir,
double  hitsize 
)

Set the amount of the flip that is sensitive to interactive flip.

Set the amount of the flip that is sensitive to interactive flip, with 0 representing no area in the flip and 1 representing the entire flip. There is however a consideration to be made in that the area will never be smaller than the finger size set (as set in your Elementary configuration), and dragging must always start from the opposite half of the flip (eg. right half of the flip when dragging to the left).

Note
The dir parameter is not actually related to the direction of the drag, it only refers to the area in the flip where interaction can occur (top, bottom, left, right).

Negative values of hitsize will disable this hit area.

See also elm_flip_interaction_set.

Parameters
[in]hitsizeThe amount of that dimension (0.0 to 1.0) to use.
Examples
flip_example_01.c.

◆ elm_flip_interaction_direction_hitsize_get()

double elm_flip_interaction_direction_hitsize_get ( Elm_Flip *  obj,
Elm_Flip_Direction  dir 
)

Get the amount of the flip that is sensitive to interactive flip.

Parameters
[in]dirThe direction to check.
Returns
The size set for that direction.

◆ elm_flip_interaction_direction_enabled_set()

void elm_flip_interaction_direction_enabled_set ( Elm_Flip *  obj,
Elm_Flip_Direction  dir,
Eina_Bool  enabled 
)

Set which directions of the flip respond to interactive flip.

By default all directions are disabled, so you may want to enable the desired directions for flipping if you need interactive flipping. You must call this function once for each direction that should be enabled.

You can also set the appropriate hit area size by calling efl_ui_flip_interaction_direction_hitsize_set. By default, a minimum hit area will be created on the opposite edge of the flip.

Parameters
[in]enabledIf that direction is enabled or not.
Examples
flip_example_01.c.

◆ elm_flip_interaction_direction_enabled_get()

Eina_Bool elm_flip_interaction_direction_enabled_get ( Elm_Flip *  obj,
Elm_Flip_Direction  dir 
)

Get the enabled state of that flip direction.

Parameters
[in]dirThe direction to check.
Returns
If that direction is enabled or not.

◆ elm_flip_add()

Evas_Object* elm_flip_add ( Evas_Object parent)

Add a new flip to the parent.

Parameters
parentThe parent object
Returns
The new object or NULL if it cannot be created

References EINA_SAFETY_ON_NULL_RETURN_VAL.

◆ elm_flip_perspective_set()

void elm_flip_perspective_set ( Evas_Object obj,
Evas_Coord  foc,
Evas_Coord  x,
Evas_Coord  y 
)

Set flip perspective.

Parameters
objThe flip object
focThe coordinate to set the focus on
xThe X coordinate
yThe Y coordinate
Warning
This function currently does nothing.