A media object library for Evas and Ecore.
Emotion is a library that allows playing audio and video files.
It is integrated into Ecore through its mainloop, and is transparent to the user of the library how the decoding of audio and video is being done. Once the objects are created, the user can set callbacks to the specific events and set options to this object, all in the main loop (no threads are needed).
Emotion is also integrated with Evas. The emotion object returned by emotion_object_add() is an Evas smart object, so it can be manipulated with default Evas object functions. Callbacks can be added to the signals emitted by this object with evas_object_smart_callback_add().
The Emotion library uses Evas smart objects to allow you to manipulate the created object as any other Evas object, and to connect to its signals, handling them when needed. It's also possible to swallow Emotion objects inside Edje themes, and expect it to behave as a normal image or rectangle when regarding to its dimensions.
Emotion is a library your application links to. The procedure for this is very simple. You simply have to compile your application with the appropriate compiler flags that the pkg-config
script outputs. For example:
Compiling C or C++ files into object files:
gcc -c -o main.o main.c `pkg-config --cflags emotion`
Linking object files into a binary executable:
gcc -o my_application main.o `pkg-config --libs emotion`
See pkgconfig
After you understood what Emotion is and installed it in your system you should proceed understanding the programming interface. We'd recommend you to take a while to learn Ecore and Evas to get started.
Recommended reading:
More examples can be found at Emotion Examples.