Emotion Library Documentation
A media object library for Evas and Ecore.
Emotion is a library that allows playing audio and video files, using one of its backends (gstreamer or xine).
It is integrated into Ecore through its mainloop, and is transparent to the user of the library how the decoding of audio and video is being done. Once the objects are created, the user can set callbacks to the specific events and set options to this object, all in the main loop (no threads are needed).
Emotion is also integrated with Evas. The emotion object returned by emotion_object_add() is an Evas smart object, so it can be manipulated with default Evas object functions. Callbacks can be added to the signals emitted by this object with evas_object_smart_callback_add().
The Emotion library uses Evas smart objects to allow you to manipulate the created object as any other Evas object, and to connect to its signals, handling them when needed. It's also possible to swallow Emotion objects inside Edje themes, and expect it to behave as a normal image or rectangle when regarding to its dimensions.
To instantiate an Emotion object, the simple code below is enough:
em = emotion_object_add(e); emotion_object_init(em, NULL); emotion_object_file_set(em, file_path); evas_object_move(em, 0, 0); evas_object_resize(em, WIDTH, HEIGHT); evas_object_show(em); emotion_object_play_set(em, EINA_TRUE);
See the API available for manipulating Emotion object. for a better reference.
Please see the Authors page for contact details.