|Evas_Object *||elm_win_inwin_add (Evas_Object *parent)|
|Adds an inwin to the current window. |
|void||elm_win_inwin_activate (Evas_Object *obj)|
|Activates an inwin object, ensuring its visibility. |
|void||elm_win_inwin_content_set (Evas_Object *obj, Evas_Object *content)|
|Set the content of an inwin object. |
|Evas_Object *||elm_win_inwin_content_get (const Evas_Object *obj)|
|Get the content of an inwin object. |
|Evas_Object *||elm_win_inwin_content_unset (Evas_Object *obj)|
|Unset the content of an inwin object. |
An inwin is a window inside a window that is useful for a quick popup. It does not hover.
It works by creating an object that will occupy the entire window, so it must be created using an elm_win as parent only. The inwin object can be hidden or restacked below every other object if it's needed to show what's behind it without destroying it. If this is done, the elm_win_inwin_activate() function can be used to bring it back to full visibility again.
There are three styles available in the default theme. These are:
- default: The inwin is sized to take over most of the window it's placed in.
- minimal: The size of the inwin will be the minimum necessary to show its contents.
- minimal_vertical: Horizontally, the inwin takes as much space as possible, but it's sized vertically the most it needs to fit its\ contents.
Some examples of Inwin can be found in the following:
|void elm_win_inwin_activate||(||Evas_Object *||obj )|
Activates an inwin object, ensuring its visibility.
This function will make sure that the inwin
obj is completely visible by calling evas_object_show() and evas_object_raise() on it, to bring it to the front. It also sets the keyboard focus to it, which will be passed onto its content.
The object's theme will also receive the signal "elm,action,show" with source "elm".
obj The inwin to activate
|Evas_Object* elm_win_inwin_add||(||Evas_Object *||parent )|
Adds an inwin to the current window.
obj used as parent MUST be an Elementary Window. Never call this function with anything other than the top-most window as its parameter, unless you are fond of undefined behavior.
After creating the object, the widget will set itself as resize object for the window with elm_win_resize_object_add(), so when shown it will appear to cover almost the entire window (how much of it depends on its content and the style used). It must not be added into other container objects and it needs not be moved or resized manually.
parent The parent object
- The new object or NULL if it cannot be created
|Evas_Object* elm_win_inwin_content_get||(||const Evas_Object *||obj )|
Get the content of an inwin object.
Return the content object for this widget.
The returned object is valid as long as the inwin is still alive and no other content is set on it. Deleting the object will notify the inwin about it and this one will be left empty.
If you need to remove an inwin's content to be reused somewhere else, see elm_win_inwin_content_unset().
obj The inwin object
- The content that is being used
|void elm_win_inwin_content_set||(||Evas_Object *||obj,|
|Evas_Object* elm_win_inwin_content_unset||(||Evas_Object *||obj )|
Unset the content of an inwin object.
Unparent and return the content object which was set for this widget.
obj The inwin object
- The content that was being used